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Dark GDK / Glue object to limb - Rotation problems

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TheDuke
17
Years of Service
User Offline
Joined: 28th Feb 2007
Location: Denmark
Posted: 2nd Jan 2011 18:28
Soo i have problems applying the rotation properly after i glue an object to a limb, i made some code where i basically cut off a limb and then reapply it to the model. Using the ninja model from the DarkMatter.

I attached an image of the outcome. Clearly i have to rotate the object in some way. Maybe something like i do with the Position Object. As the rotation becomes relative to the limb. However i did this:

And they all returned 0.

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