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FPSC Classic Product Chat / Bumpmapping in X9

Author
Message
Nigo
16
Years of Service
User Offline
Joined: 28th Mar 2010
Location: Derping behind you :O
Posted: 3rd Jan 2011 16:52
So, how does this even work?

I have two texture files, other is diffuse and the second is bump map.. I have set that bumpmapsomething.fx to segments effect part..

But i dont get bumpmapping work O_o

So, what i need to do to get bumpmapping work in X9?

3D Modeler, game maker, texture maker, EVERYTHING YOU NEED!
JRH
19
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 3rd Jan 2011 16:57
What are you trying to bumpmap, a segment or entity(static or dynamic)?

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
Nigo
16
Years of Service
User Offline
Joined: 28th Mar 2010
Location: Derping behind you :O
Posted: 3rd Jan 2011 17:01
Segment..

3D Modeler, game maker, texture maker, EVERYTHING YOU NEED!

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