Yep Jaeg, that's what I am aiming for, however it's not doable by a skybox - since that'd appear behind everything in the given map.
Baxlash actually put it very right - a wall (or a floor, or a ceiling) that's supposed to show a sky.
This is not doable by the conventional skybox, since anything behind that wall would appear over the sky (which would mess up the appearance of old illogical maps)
I'd very much like to tidy up wy code for you to try and see what I mean, but it relies fully on the gamefiles that are tiet up on 15year old copyrights hold by a broke company
What I have working right now is a skybox, which is drawn by the shader, and therefore appears where the wall logically appears, however it doesn't look right since the box is still rotated and fixed in the gamespace - if it just followed the camera, I could work with it.
But again - a shader that disregards the projections - is that realy difficult? I actually thought it would happen by accident for anybody messing with them?