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FPSC Classic Product Chat / LRMod by DarkGoblin

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light mod
15
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Posted: 6th Jun 2011 11:33 Edited at: 6th Jun 2011 11:36
Will it be possible to downlad a version of this mod now?


it looks really good Dark Goblin!!!
JRH
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Posted: 6th Jun 2011 12:02
Not yet.

Nomad Soul
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Posted: 10th Jun 2011 01:17
I'm amazed this thread hasn't been bumped in a few days.

Allow me.

TGPEG
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Posted: 10th Jun 2011 18:55
Yes, please keep going with this. It's the only mod I've got excited about in a while (by which I mean it's the only mod I've seen whose features all look as though they're tantalisingly close to coming to fruition in a practical sense).
Nickydude
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Posted: 10th Jun 2011 19:34
Quote: "I'm amazed this thread hasn't been bumped in a few days.

Allow me."


No, you're not allowed, topics should be bumped only when there's something to show, not for the sake of it. Yes, it's looks to be an excellent mod but please don't bump threads just to keep them on the first page, I'm sure Dark Goblin will do that when there's something to show.

I reject your reality and substitute my own...
Nomad Soul
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Posted: 10th Jun 2011 19:43 Edited at: 10th Jun 2011 19:45
@DG

Is there a website for LRMod? What about Paypal donations?

Please can you provide one of those lists where we can see what needs to be completed so we have a better understanding of these things.

Clearly LRMod is a very important project and many will be starting to plan their games around its features. You should give everyone the opportunity to donate if it will help support this mod.

Edit - Sorry Nickydude. I won't bump this again.

Dark Goblin
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Posted: 11th Jun 2011 16:04 Edited at: 11th Jun 2011 16:06
@Nomad Soul:
Right now there is no website, as I don't think I need one right now. Everything can be shown in this thread, so I stick with it.

The thing about Paypal donations is that a lot of people are asking for them (not for the Mod but also for other things) but if they are able to do so, because one created a "Donate" button, no one donates anything.

I would add one on a possible website later, but for now I think it's to early to create one (but I would love to have one... will see if I can put one up xD ).

The list you are asking for is in my first post, on the first page.
But I really need to check it and make a new one, so this will happen in some days I think.

DarkFrost
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Posted: 11th Jun 2011 19:46
Quote: "But I really need to check it and make a new one, so this will happen in some days I think."

Yes, it seems outdated now...

Btw, this mod seems to be the only reason I check these forums now

[img][/img]
Dark Goblin
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Posted: 12th Jun 2011 02:23
So my friends.
Yesterday I said that a website is not needed.

But I think it's time to open the door to you, to the LRMod Homepage.
There you will get all needed information and you are also able to post comments etc.

Hope you like it and post some things there ^^

http://lrmod.fps-creator.eu/

Shadowdeath
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Posted: 12th Jun 2011 02:58
Looks really good.
It's made on 1.1.18 right?


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Pirate Myke
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Posted: 12th Jun 2011 08:20
Looking good. Quite a list of feature to improve the lighting in FPSC. Looking forward to the mod being complete.

Nothing but coffee in my veins 'Insomnia is Coming'
Dark Goblin
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Posted: 12th Jun 2011 17:46
I have a little contest started on the website. Check it out and I hope some will participate.

Meanwhile I will continue my work on the Mod

Shadowdeath
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Posted: 12th Jun 2011 17:50
It's a great mod.
Maybe I'll enter contest.


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TGPEG
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Posted: 13th Jun 2011 10:35
Hmm... I would be interested in your level design contest, but I have exams now until the end of the month and then I'm on holiday. So I wouldn't be able to even start designing till the middle of July. When's the closing date?
Dark Goblin
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Posted: 13th Jun 2011 14:32
Right now there is no closing date.
I will end the contest after I got enough entries.

2Beastmode4u
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Posted: 14th Jun 2011 04:18
Where do you post things on your site?


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Dark Goblin
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Posted: 14th Jun 2011 21:12 Edited at: 14th Jun 2011 22:57
So today I got the weapons to work. I still have some performance tweaks to do but it's working now.
Characters are next.

EDIT:
Well this went along better than I thought. Characters working perfectly. Now need to get the little performance problem with an active weapon fixed and than next way is to get bloom working...

TGPEG
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Posted: 14th Jun 2011 23:32
Do characters cast shadows/have dynamic shadows cast on them as well? What about guns (the gun HUD I mean)?
Dark Goblin
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Posted: 14th Jun 2011 23:53
Yes they cast shadows also on them.
What do you mean by the gun HUD? That's just some sprites, so they work as before. Nothing really changed about the guns, they don't cast any shadow, that's not possible.

TGPEG
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Posted: 15th Jun 2011 01:53
Good. I'd love to see a video of that, if you have time?

What I mean is for the gun (that the player has), will dynamic shadows be cast on them? So for instance, you could walk in and out of a shadow and that be cast on the gun (I know FPSC does this primitively already based on the player's proximity to any light source, but the effect is gradual, and you couldn't for example put the player in such a position as to have the gun half in light and half in shadow.)

I appreciate this couldn't be done with static lights (or could it?) since the lights don't exist in any 'raycasting' sense in-game. Although you have managed to get the lightrays working pretty well, so maybe it would be possible. You understand the engine MUCH better than me.
Nomad Soul
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Posted: 15th Jun 2011 02:37
Quote: "So today I got the weapons to work. I still have some performance tweaks to do but it's working now.
Characters are next.

EDIT:
Well this went along better than I thought. Characters working perfectly. Now need to get the little performance problem with an active weapon fixed and than next way is to get bloom working.."


Can't wait to see the next video. This is great progress.

The Zoq2
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Posted: 15th Jun 2011 09:53 Edited at: 15th Jun 2011 09:57
What's best for performance, one big spot light or a lot of small?

Edit Is it possible to make moving lights?

Srry about my english im from sweeden
Dark Goblin
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Posted: 15th Jun 2011 13:46
For a good performance it's better to use just 1 big light.
As for moving lights, they are ot implemented yet.

The Zoq2
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Posted: 15th Jun 2011 15:42
Ok

Srry about my english im from sweeden
Dark Goblin
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Posted: 18th Jun 2011 04:48 Edited at: 18th Jun 2011 04:48
So guys another update on what is going on right now.

After adding characters and weapons into the Mod, so they work like they should I already told you about some performance problems. I tested the Mod (or let's say someone tested it) on a "lower spec" system with really bad results. So I went on trying to find the part where the performance get's lost. So I searched for about 3 hours trying every little possibility and noting changed. I must have something inside the whole code, which messes up the whole performance. Even if I completly turn down the shadows (or disable them with a special shader), the performance still drops to the value I got with shadows activated and having them on highest setting.

Right now I'm a annoyed of this situation that I can't find the bug that is inside the code, as the normal Advanced Lighting (and also in the DarkQuake demo of Evolved) runs smooth with 90+ FPS.

So now every new integration of any new feature is stopped until I get rid of this bug. Maybe I need to start a complete re-code based on the latest FPSC version and try to do things a bit different, so this bug does not occur. But I don't know if this will help. I hope so.

This said, I will start to rewrite the complete Mod into the latest FPSC version and will now try to get a good performance and than add all the features back in (like disable/enable lights etc). Because how useful is a feature, if the rendering is taking performance just for having it, without doing something with it. I will do my best to get rid of all the bugs. I have a lot of more plans with this mod going on, so I can't stop at this stage.
But this needs to wait until everything works likee I want it to be. Because at this stage, you could not even run a normal FPSC game on a high end system with more than 30 FPS, which is worse than... worse? ^^

So the contest is still active, I still wait for some maps, because they will also help to get a good performance based on actual user maps, so I can check how it would run on other maps like my own.

So I hope you all can wait some more time until a alpha release... everything could have been so nice... I love DarkBasic

We will see how everything works out. Now I'M going to sleep a bit and think about some solutions while doing this ;D

VaMpIr3
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Posted: 18th Jun 2011 05:03
So in other words, You have to recode the entire mod?

FPS-Craft | MineCraft in FPSC [url]forum.thegamecreators.comy/?m=forum_view&t=186057&b=25&p=0[/url]
Dark Goblin
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Posted: 18th Jun 2011 05:07
Well yes. This alone would not be a problem (as I still can copy some parts) but I need to find the part which kills the performance.
That's the important and hard part

VaMpIr3
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Posted: 18th Jun 2011 05:13
Ah. Oh and I have a question about the contest,
Are there any requirements to the level, And could you give me some ideas for what would be cool looking or cast good shadows for dynamic lights and all that? All I got right now is a ceiling fan and some dynamic boxes. =P

FPS-Craft | MineCraft in FPSC [url]forum.thegamecreators.comy/?m=forum_view&t=186057&b=25&p=0[/url]
2Beastmode4u
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Posted: 18th Jun 2011 05:29
Where is the post about the contest? I would love to participate.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
VaMpIr3
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Posted: 18th Jun 2011 09:08
@2Beastmode4u
It isn't a post it is on LRMod's Website located here http://lrmod.fps-creator.eu/

FPS-Craft | MineCraft in FPSC [url]forum.thegamecreators.comy/?m=forum_view&t=186057&b=25&p=0[/url]
The Zoq2
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Posted: 18th Jun 2011 10:27
If i remember correctly, the shadows doon't cast on other dynamic entitys, my contest entry is an outdoor level with grass and plats that are moving in the wind. But with the "problem" that shadows cant cast on dynamic entitys may make it look weird.

Can't you upload the old build of the mod just so we can test how our entrys look with dynamic shadows, even though it's bad on performance...

Srry about my english im from sweeden
uzi idiot
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Posted: 18th Jun 2011 11:03
Wow. Recoding the whole mod!
You're willing to make this mod work well for lower spec systems.
Great work, I hope you can find the solution.


Mental Stability is over-rated!
Dark Goblin
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Posted: 18th Jun 2011 14:43
@The Zoq2:
I don't know where anyone is still getting the information that dynamic objects don't cast shadowa and are not affected by them. I said several times that this is not true and that they receive shadows like any other object in scene.
And no I will not upload the build.

@uzi idiot:
I hope so too ^^

TGPEG
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Posted: 18th Jun 2011 15:21
You'll work it out. You got this far.
ZockerX
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Posted: 18th Jun 2011 15:53 Edited at: 18th Jun 2011 15:54
@The Zoq2:

At this screen you can see that the dynamic shadows are cast shadows of dynamic objects and that shadows effected to other dynamic objects or anything like that.



Greetings

uzi idiot
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Posted: 18th Jun 2011 16:22
Wow! great screenshot. It's hard to see in the videos.


Mental Stability is over-rated!
ZockerX
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Posted: 18th Jun 2011 16:35
Quote: "Wow! great screenshot. It's hard to see in the videos."


Yeah, you like screenshots?







I hope you enjoy.

Greetings

uzi idiot
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Posted: 18th Jun 2011 16:53
Quote: "I hope you enjoy."

:'D They're too awesome! I'm crying!


Mental Stability is over-rated!
The Nerevar
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Posted: 18th Jun 2011 16:54
I love it! this should be on the next update!

I'd have to say........ The Game Creators can make dreams come true.
The Zoq2
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Posted: 18th Jun 2011 17:53
Oh, then my idea will probably work

Srry about my english im from sweeden
Shadowdeath
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Posted: 18th Jun 2011 19:02
Please release it soon.
Please.


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Akanto10
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Posted: 18th Jun 2011 21:55
LOL, I had to take off my glasses and clean them to see the character's shadow and believe it was actually there.

Outstanding work,
Akanto

I believe I should put a smart comment here, but I wouldn't have time to think about it.
VaMpIr3
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Posted: 19th Jun 2011 00:59
I assume this means you got the mod working again?

FPS-Craft | MineCraft in FPSC [url]forum.thegamecreators.comy/?m=forum_view&t=186057&b=25&p=0[/url]
Dark Goblin
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Posted: 19th Jun 2011 01:55
No this are screenshots of the old version ZockerX has there.

Shadowdeath
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Posted: 19th Jun 2011 01:58
It looks amazing.
You should integrate it with other mods, like RPG.


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VaMpIr3
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Posted: 19th Jun 2011 02:09
Ah.
Hey Dark would you mind if I added you on MSN to chat about stuff?
Mod related stuff.

FPS-Craft | MineCraft in FPSC [url]forum.thegamecreators.comy/?m=forum_view&t=186057&b=25&p=0[/url]
Dark Goblin
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Posted: 19th Jun 2011 02:14 Edited at: 19th Jun 2011 13:33
No why should I.
Just do it ^^

EDIT:
And something none LRMod related, as I still try to fix the performance issue:



uzi idiot
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Posted: 19th Jun 2011 17:50 Edited at: 19th Jun 2011 17:52
That looks amazing! The refraction shader is remarkable.

!ATTENTION!

Dark Goblin, you have competition.
Xploid Mod



Mental Stability is over-rated!
Dark Goblin
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Posted: 19th Jun 2011 17:59
Thats no competition ^^
That's just the old CorVus Mod which than was taken over by Kill3r and renamed to Xara Mod who now is using Xploid Mod. That's just based on the latest Advanced Lighting and will probably still kill the half of FPSC. I know about this, as it's based on my old code.

So I would not count on that Mod, but I wish him all the luck with it.

uzi idiot
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Posted: 19th Jun 2011 18:12
You're right, your mod will probably run far faster.


Mental Stability is over-rated!

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