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FPSC Classic Product Chat / make use door to fake door?

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jules
16
Years of Service
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Joined: 19th May 2010
Location:
Posted: 8th Jan 2011 14:42
Hi there i own the metro theater pack (pack 38)
I use the "door employyes only door (Use)" and it looks awesome but i need that door without the "press enter to open" text and without any reaction --> i need that door as a (fake) door.
How can i made this? i can´t klick with right klick on it cause its from the segment section...
Bejasc3D
17
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Joined: 17th Aug 2008
Location: Down Under
Posted: 8th Jan 2011 14:59
You can right click on the door, because the segment places an entity, with the entity being the actual door.

Just right click on it, and change the main script from dooruse.fpi to door1.fpi
jules
16
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Joined: 19th May 2010
Location:
Posted: 8th Jan 2011 15:27
hmm yours didn´t work if i use door1.fpi the door opened by itself automatically if i go to it... no problem this is cool, too I think i need this in my game later hehe
i found out that i must use "doorlockpick.fpi" then it will work
Bejasc3D
17
Years of Service
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Joined: 17th Aug 2008
Location: Down Under
Posted: 8th Jan 2011 15:48
Oh, crud, I had them mixed up.
Well, I know you can just change it to appear1, and that will work flawlessly. I think
AJ Schaeffer
16
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 8th Jan 2011 20:46
or change it do default.fpi

WickedX
17
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Joined: 8th Feb 2009
Location: A Mile High
Posted: 8th Jan 2011 21:16
If you set the door entity to static, then it won't be running any scripts.
AJ Schaeffer
16
Years of Service
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 8th Jan 2011 23:39
but then the shaders might not work

WickedX
17
Years of Service
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Joined: 8th Feb 2009
Location: A Mile High
Posted: 9th Jan 2011 00:13
Verified!

@ AJ Schaeffer

It would appear you are correct. Thanks.

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