Ok, first sorry for my question about images and bitmaps, but I'm looking around the forum and found nothing useful in this case.
I trying to make a sprite explosion, but I can not use an animated sprite because the sprite has to be literally blown up, I tried some things but nothing works, simply because there aren't any image/bitmaps scale commands, anyone have any idea or any other alternative to end my pain?
i tried:
1: copy parts of image and to save as separated image files to load again later...
2: paste a resized sprite to screen and capture a image resized...
i dont know how i can do that
appreciate any help...
here's a piece of my code:
if event = 1
` create six parts and group then in the place of sprite
for t = 90 to 95
if t >= 90 then sprite t, horiz+((t-90)*26), verti, 98
if t > 91 then sprite t, horiz+((t-92)*26), verti+25, 98
if t > 93 then sprite t, horiz+((t-94)*26), verti+50, 98
next t
if t = 96 then event = 2
endif
if event = 2
for t = 90 to 95
if t = 90 then sprite t, sprite x(t)-1, sprite y(t)-1, 98
if t = 91 then sprite t, sprite x(t)+1, sprite y(t)-1, 98
if t = 92 then sprite t, sprite x(t)-1, sprite y(t), 98
if t = 93 then sprite t, sprite x(t)+1, sprite y(t), 98
if t = 94 then sprite t, sprite x(t)-1, sprite y(t)+1, 98
if t = 95 then sprite t, sprite x(t)+1, sprite y(t)+1, 98
if sprite alpha(t) > 10 then set sprite alpha t, sprite alpha(t)-10
next t
if sprite alpha(90) < 20
for t = 90 to 95
delete sprite t
next t
event = 0
endif
endif
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