Anyone have any suggestions? If you don't post, then I don't want to here from you saying: Why can't I do this... or why are the buttons configured this way... hmm... that's a good idea. Alright. As of now, here are the button controls:
<&> Rotate the active object or active limb around it's Z axis, depending on the mode
(Left and Right Arrows) Rotate the active object or limb around it's Y axis
5 (center of the keypad) Switch modes
Up and Down arrow keys:
Mode 1: Zoom in/out
Mode 2: Rotate active object around it's x axis
Mode 3: Rotate active limb around it's x axis
+ and - on the keypad:
Mode 1: Nothing
Mode 2: Inc, Dec which object is active
Mode 3: Inc, Dec which limb is active on the Active object
4, 6, 8,& 2, on keypad: Rotate camera left, right, up and down, respectively.
Mouse: Used to interface with the menu, which accomadates for the more complicated things like color, texture, scaling, loading, saving...
Any other suggestions?
Destroy you with my mind, I could!

. Cool, he is. Play his games, I do.