here quick demo, it has the advance stuff like linking limbs in as well, when it starts they will all be bunched together, pressing one of the keys displayed will change what happens.
sync on
sync rate 60
autocam off
position camera 0,0,0,-50
make object box 1, 10,10,5
make object sphere 2,10
make object cone 3,5
make mesh from object 1,1
make mesh from object 2,2
make mesh from object 3,3
rem make object one
add limb 1,1,1
add limb 1,2,1
add limb 1,3,3
rem make object two
add limb 2,1,2
add limb 2,2,1
add limb 2,3,3
rem delete and hide some limbs
hide limb 1,0
hide limb 2,0
color object 1,rgb(255,0,0)
do
text 0,0,"l to link, k to to show object list"
text 0,10,"o to offset object"
text 0,20,"r to remove an object limb"
if x#>360 then x#=0.0
rotate object 1,x#,0,0
rotate object 2,0,x#,0
inc x#,.5
if inkey$()="l"
rem LINK LIMB Object Number, Limb Parent, Limb Child
link limb 2,1,2
link limb 2,2,3
link limb 1,1,2
link limb 1,2,3
endif
if inkey$()="k" and click<>1
perform checklist for object limbs 1
for c=1 to checklist quantity()
print checklist string$(c)
next c
sync
make mesh from object 100,2
add limb 1,4,100
wait 1000
link limb 1,3,4
click=1
endif
if inkey$()="o"
offset limb 2,1,10,10,0
offset limb 2,3,15,10,0
offset limb 1,1,5,10,0
offset limb 1,3,10,0,5
endif
if inkey$()="r" and click2<>1
remove limb 1,4
click2=1
click=0
endif
sync
loop
Dark Physics makes any hot drink go cold.