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FPSC Classic Product Chat / Turning lights off when you enter trigger zone

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themaniacboy
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Joined: 12th Jan 2011
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Posted: 12th Jan 2011 21:10
I need help with this, i am sure it's very simple to do but i still haven't found out how to do it.

I need to the player start with all lights turned on but when the player enters an trigger zone, the lights go off, but i am not sure how to do this.

Can anyone help ?

Thanks in advance

Maniac Side Productions
themaniacboy
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Posted: 17th Jan 2011 14:20
Nobody ?
I searched like crazy on this forum but there are no answers on my question

Maniac Side Productions
Design Runner
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Location: In my own little world.
Posted: 17th Jan 2011 15:34
It is in the community guide, look inside the docs folder in your fpsc folder.
themaniacboy
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Posted: 18th Jan 2011 10:46
Ok, thanks
I've already searched there before but i will do again

Maniac Side Productions
themaniacboy
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Posted: 18th Jan 2011 20:01
Still no luck, i searched the whole community guide, but nothing, is the solution to set the light marker to dynamic, change appear script to light on and main script to lightoff, then place a trigger zone and enter in the if used field light1 for example ?

I will try this, i'll report back if it does or doesn't work.

Maniac Side Productions
themaniacboy
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Posted: 18th Jan 2011 21:07
It worked, thanks for your help

Maniac Side Productions
themaniacboy
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Joined: 12th Jan 2011
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Posted: 18th Jan 2011 23:24 Edited at: 19th Jan 2011 23:43
Now that this topic is still open, i got another question, how can i activate a trigger or a winzone by entity on FPS X10 ?

Also, how to delete a soundzone with an entity ??

Maniac Side Productions

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