Cars, Incorporated is a little game I am currently working on, kind of in an early WIP stadium.
It is a management simulation or as I like to call it a
creative management simulation as it gives you a larger influence about your products, in this case Cars.
Unlike older simulators I know of you won\'t just research the next level of a technology and sell that but you can also spend a lot of research in between on improving existing technologies.
For instance: You have a 50 hp engine and a smaller 40 hp engine. You want a 50 hp engine in a car you are building but the engine is too large. Now you can let your engineers work on a shrinked version of your 50 hp engine or you can try to increase the performance of your 40 hp engine.
In both cases you will get an engine that is unique and might give you a slight advantage over your competition.
Here is a screenshots from this stage of development:
And another one of the screen where you bring your parts together to form a car:
(Adding \"extra\" parts like electric startes, windshield whipers, etc is still on the To Do list)
To really make it feel like a car YOU built the game uses a dynamicly generated 3D model as a representation of you car (no fixed models on this part of the game). This generation is based on some values from your tech research as well as about a dozen points you can drag around to change your car in the ingame body editor:
And here\'s a zoomed view of another similar but larger car:
I plan on using those models later on in different parts of the game, showing them at expos or at award ceremonies. And of course I still need to put a garage together to replace the plain grey background
This whole car creation process is already in a working condition (although I need to iron out some bugs and do some more polishing as some of the graphics are still pretty basic).
Tools used so far: Dark Basic Pro, Paint Shop Pro Photo X2, a little bit of Blender and some good tips from this forum. Thanks for that btw!
Further development will add the missing things to make it a complete management simulation, such as location management, building production lines, marketing, hiring and firing people, public contracts and a stock market allowing you to take over opponents. I will probably add a more elaborate features list with development status to this post soon.
Please keep in mind that this is still an EARLY WIP.
Edit: Fixed something with the screenshots I hope they work now.