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FPSC Classic Product Chat / Weird Invisible Character

Author
Message
Design Runner
15
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 14th Jan 2011 23:09 Edited at: 14th Jan 2011 23:10
Ok so I followed the community guide on how to spawn enemies with a trigger zone, but the character (stock zombie) shows up as invisible. Picture attached. I didn't post this in bugs because it is probably my error.

Bejasc3D
17
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 15th Jan 2011 01:51
try changing the start script from appear2, to appear1.
Last I remembered when enemies are spawned as appear2, they come invisible
Design Runner
15
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 15th Jan 2011 03:15
Already is appear1, but thank you for trying to help!
JRH
19
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 15th Jan 2011 10:15
Try emptying the characters shader field. It won't look as nice, but it's compatibly with more graphics cards.

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
Design Runner
15
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 15th Jan 2011 16:32
But the character is visible normally, it is only after I spawn it with a trigger zone.
Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 15th Jan 2011 16:38
The character appear script must be appear2.fpi


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
charger bandit
16
Years of Service
User Offline
Joined: 10th Nov 2009
Location: Slovenia
Posted: 15th Jan 2011 16:39
Actually you must change the appear1.fpi script to appear2.fpi script,then it works.


Design Runner
15
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 15th Jan 2011 17:10
Thank you! That worked.

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