I've added a link to this post for anyone it may help understand a little more using Dark GDK with VC++.
The code is fully commented through all four source files used. Going from normal programming to using classes for writing games.
I started this to test out the Sparky collision library and thought it may help someone. If it helps just one person then my work is done.
My next project is one of either playing avi's on a GDK screen or multi core processor threading to take advantage of more than one cpu.
Warning! May contain Nuts!