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FPSC Classic Product Chat / Drunk effect

Author
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onoxiya games
15
Years of Service
User Offline
Joined: 15th Jan 2011
Location:
Posted: 16th Jan 2011 00:04
is it possible to make a level where like 5 minutes into the level the player drank and gets super drunk and the screen is blurry and he has to walk through a crowded city looking for his daughter who was kiddnapped and he must go through obstacles liek alley ways and stuff like that while its still all blurry. And does the game sound like a good idea? lol thank you

onoxiya games
Le Shorte
17
Years of Service
User Offline
Joined: 6th Apr 2009
Location: Wisconsin
Posted: 16th Jan 2011 04:40
Hrm...maybe with PB...
You could change the walk speed and add something to make the camera do a steady circle, you know, move around...

I reject your stereotype of Wisconsin and, in fact, live in a city.
Design Runner
15
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 16th Jan 2011 04:44
You might be able to play with the bloom shader to make everything all blurry as well.
JRH
19
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 16th Jan 2011 09:01
Yes, but it requires an appropriate fullscreen shader and a script with a pre-release V1.18 command.

Im in a rush so more from me later...

C++ is labourless... if your name starts with 'L' and ends with 'ee'.

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