Yep, Green Gandalf has hit it on the head. Simple matter of rotating whatever object you have along the appropriate axis. As long as the pivot point is in the center of course, which it generally is, unless you have made in a 3D app and have changed it for some reason.
Edit - I noticed your marble game says it may not reach completion, that is a pity. Is this problem related? I have been having a bad couple of weeks with my marble game also, due to physics related problems. Just about sorted the problem this morning at around 3am or so lol. it can be disheartening programming sometimes. I have had to work quite hard over the last few weeks trying different things and eventually dumping a lot of old code and rewriting it

never good, but it was needed, and actually only took me about an hour in the end to rewrite the troublesome section. So worth the trouble. Once I am happy with the engine again I will add back in the couple of things that are still missing (just a few graphics I need to put back in).
If this is your first game, a marble madness style game may be a little hard for a beginner. I would not have tried one myself if I wasn't using it as a learning experinece for dark physics. Trying to fake physics manually would not be the easiest job in the world, apart from standard gravity which is fairly simple in comparison.
Hope you get round your current problem and continue.
http://s6.bitefight.org/c.php?uid=103081