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FPSC Classic Models and Media / how to get textures to show up on these models?

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Skynet Games
17
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Joined: 20th Sep 2008
Location: At home, building stuff.
Posted: 18th Jan 2011 02:52
ok, im really starting to get frustrated trying to figure out how to get textures to show up on these models i created in Wings3D and then imported them in to entity work shop, and THEN imported in to FPSC. Now, the problem im having is every model i have made so far comes up looking like a blank mesh. Even after i try to get it to look right in entity work shop and even then, the image doesn't come out how i want it, i make a detailed image and try to import it on to the mesh. And nothing happens, for crying out loud! im losing my patience and i walked out on it twice already. Went for a walk to avoid putting my fist through my monitor, can some one PLEASE tell me what the hell i am doing wrong?!! now, what i have done is attached in image of the two "Hives" i designed my self and they are completely NOT the way i was hoping them to look, they are unskinned even AFTER i tried to skin the models in EWS. Can some one help me at all?

Speed of the wolf, power of the pack!!
http://www.wolfgames.110mb.com/home.html
Crazy Acorn
17
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Joined: 16th Mar 2009
Location: Stalking people...
Posted: 18th Jan 2011 03:01
can you email the Model and Texture to me?


Skynet Games
17
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Joined: 20th Sep 2008
Location: At home, building stuff.
Posted: 18th Jan 2011 04:11
Sent.

Speed of the wolf, power of the pack!!
http://www.wolfgames.110mb.com/home.html
Crazy Acorn
17
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Joined: 16th Mar 2009
Location: Stalking people...
Posted: 18th Jan 2011 06:05
Ok I got and I took a look and was your original texture ".dds" or ".JPG"? It was JPG in the email. I converted it and I am getting the same thing. I believe it is your texture. It is like 300x200 and that is WAYYYYYYYY to small. Is this your first model? If so I am just checking. Did you UV map your model?

Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 18th Jan 2011 07:43
If you are making a large entity, and having to scale up the model twice in entity workshop, make sure the first time you scale it up , give it a texture. You may also need to uv map it.

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Cyborg ART
19
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 18th Jan 2011 08:40
And textures should not be 200x300, try 256x256, 512x512 or 1024x1024

Nickydude
Retired Moderator
19
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 18th Jan 2011 14:06 Edited at: 18th Jan 2011 14:07
Unhelpful Titles

Please do not simply write "Noob Question", "I am a newb", "One Noobie Question", "A question", "Please help", "This isn't working" or anything similar as the title of your post. We have a search facility, and meaningless titles do not help others find answers to their questions. It will also help you to get quicker responses if people have an idea of your thread content.

You should know this by now.

I've changed the title for you.



For KeithC
mgarand
18
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 18th Jan 2011 14:49
always make your textures with the power of to, so 32x32, 64x64, 1024x1024 etc. like joakim mentioned.

Design Runner
15
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 18th Jan 2011 15:57
Also, in wings 3d, use the UV Mapper built in. You can take your image and apply it to this UV map and I can guarantee it will work.
Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 19th Jan 2011 03:12
Quote: "Unhelpful Titles"

I found the title fitting the criteria


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24

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