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FPSC Classic Product Chat / Mdoel Pack 20 animation sheets

Author
Message
AFalk
15
Years of Service
User Offline
Joined: 17th Aug 2010
Location:
Posted: 18th Jan 2011 12:26
I recently grabbed Model pack 20 - it added all the melee
routines as well as skills like climb and swim.

Anyone have a sheet for them by some miracle?

The old animation sheet looked like this:

============================================
GENERIC
0 - 19 Impact Front 20
20 - 39 Bounce Front 20
40 - 59 Impact Rear 20
60 - 79 Bounce Rear 20
80 - 99 Impact Right 20
100 - 119 Bounce Right 20
120 - 139 Impact Left 20
140 - 159 Bounce Left 20
160 - 189 Climb 30
=============================================
UNARMED/GRENADE
190 - 209 Spawn 20
210 - 234 Idle 25
235 - 259 Walk 25
260 - 279 Sidestep Left 20
280 - 299 Sidestep Right 20
300 - 318 Run 19
319 - 355 Standing Toss grenade 37
356 - 380 Crouch Idle 25
381 - 405 Crouch Walk 25
406 - 442 Crouch Toss grenade 37
443 - 462 Freeform Idle 20
463 - 492 Freeform Move 30
493 - 522 Getup Impact Front 30
523 - 552 Getup Impact Rear 30
=============================================
PISTOL
553 - 572 Spawn 20
573 - 597 Idle 25
598 - 622 Walk 25
623 - 642 Sidestep Left 20
643 - 662 Sidestep Right 20
663 - 681 Run 19
682 - 731 Reload 50
732 - 756 Crouch idle 25
757 - 781 Crouch Walk 25
782 - 831 Crouch reload 50
832 - 851 Freeform Idle 20
852 - 881 Freeform Move 30
882 - 911 Getup Impact Front 30
912 - 941 Getup Impact Rear 30
=============================================
SUBMACHINEGUN (as pistol) 553 + 389
=============================================
RIFLE (as pistol) 553 + 778
=============================================
HEAVY WEAPON (as pistol) 553 + 1167
=============================================
BAZOOKA (as pistol) 553 + 1556
=============================================

The right answer is usually that which gets the job Done!
AFalk
15
Years of Service
User Offline
Joined: 17th Aug 2010
Location:
Posted: 21st Jan 2011 12:17
Anybody have some insights? I've done the grunt work independently, but I'd love to hear anything remotely "officical" about the animation ranges on this.

Thanks again.

AF

The right answer is usually that which gets the job Done!

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