Hi Guys,
No pixel perfect collision unless you code it yourself by reading the image detecting the ray of intersection

A better way is to use the Box2D polygon wrap test as it's much quicker and more useful in a game scenario more often than not.
TGC may publish select Tier 1 apps (paid or free with monetization) where the quality is there, but alternatively you will also receive a template which will allow you to build your own Tier 1 app (if you have a Mac of course; blame Apple) through XCODE and submit it yourself the normal way. It's still byte code, but you'd be the one doing the final compile in XCODE and following the submission procedure laid down by Apple. Other platforms are less stressful
No release date yet, but keep watching my tweets as I keep posting progress updates every now and again, and the beta test group will occasionally 'leak' some juicy information from time to time.
Multi-touch WILL be supported in Tier 1, but you will appreciate the moment you use it you are destroying any chance your app will work on a device which does not have multi-touch (some tablets, Windows, Mac, e.t.c). For this reason, we are looking to add a specific command at the top of your program which specifically activates the non-universal feature you want to use (i.e. SetMutliTouchOn()). This way readers of code will know if the app is tied to a specific set of proprietary hardware components, and the coder has made a concious choice to make their app non-universal. By default, all core commands that work by default are guaranteed (as best as we can support) to run on all platforms we list.
We had not planned to have a command along the lines of GetGraphicsWidth() as there would be no need for manual scaling, but there are cases where you want to choose graphical assets based on the native resolution of the device, and it's likely this command will make an appearance in the core.
I drink tea, and in my spare time I write software.