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FPSC Classic Product Chat / Help With The Ambience Lighting

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PowerEye
16
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Joined: 25th Dec 2009
Location:
Posted: 20th Jan 2011 16:18
Hello all , i need help i am trying to get darkness and i posted a while back and got a reply saying to lower the ambience level i did it and it gets very black or very light i know that what supposed to happen but when i put lights in they dont show it just goes off the ambience level i want to make a zombie game with darkness please help

Once the power always the power
Pirate Myke
16
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 20th Jan 2011 16:46
Could you post a screen shot of the area.

Have the ambience at 5 and the color of the ambience to be r 10 g 10 b 10. at this point there should be rather little ambient light and the only light you should see good is any lights you have placed in the level.

If it is to bright then reduce the luminance of the light to 50% of light. maybe reduce the range of the light also.

If it is to dark then either raise the lumance of the light or increase there range.

At this point you can start to mess with the ambient setting more.

Also check the setup.ini file and make sure the setting are close to what I have listed. these changes in the makegame section will effect your light maps
[GAMERUN]
realgameview=0
dynamiclighting=1
dynamicshadows=0
useeffects=1
useeffectsonguns=1
useeffectsonscene=1
useeffectsonentities=1
dividetexturesize=2
controllerhint=0
vrmode=0
vrmodemag=100
mousesensitivity=100
producelogfiles=0
hsrmode=2
optimizemode=1
aspectratio=0
newblossershaders=1
postprocessing=0 <-- 1 bloom 2 DOF
showaioutlines=0
disablepeeking=0

[GAMEMAKE]
lightmapping=1
lightmapold=0
lightmapshadows=0
lightmapambientr=0
lightmapambientg=0
lightmapambientb=0
lightmapsunx=0
lightmapsuny=-1
lightmapsunz=0
lightmapsunr=0
lightmapsung=0
lightmapsunb=0
lightmapzerorange=100
lightmapatten=16
lightmapmaxsize=-1
lightmapboost=4
lightmaptexsize=512
lightmapquality=35
lightmapblurmode=1
lightmapthreadmax=-1
bloodonfloor=0
imageblockmode=1
showalluniquetextures=0

If you are going to use the bloom shader at all you should reduce the luminance of the lights even more maybe. Depends on you taste.

If this all fails then you might need to brighten or darken certian textures in your map level. start with the _S and _I textures as they seem to effect the brightness of most shaders.

The community guide has a section pertaining to lighting. Well worth reading. Hope this helps more.

Nothing but coffee in my veins 'Insomnia is Coming'
javi4315
15
Years of Service
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Joined: 19th Jan 2011
Location: Spain
Posted: 20th Jan 2011 17:01
Open the map on (or in, I don't know, my english is not very good xD) fps creator, go to file > Build game > Level settings. In there, find "Global script" and click on Edit button. Must be opened a new window. Find in it "Ambience level" and edit it value. But if you change the value, you must push Enter, if not, maybe the program don't read the new value.

See ya!

Oh, my english is so bad... xD
PowerEye
16
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Joined: 25th Dec 2009
Location:
Posted: 20th Jan 2011 17:01


theres the img i did what u told me no result and i dont no how to do the luminance

Once the power always the power
Pirate Myke
16
Years of Service
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 20th Jan 2011 17:21 Edited at: 20th Jan 2011 17:25
Image did not come through.

right click on a light.
Use the drop down for light color and press other.
You will see a color picker window.
Under the square with all the colors you will see the setting you can use to adjust the light color.
Most of the time you can just use the slider on the right to bring the brightness of the color down. When you have the desired setting then press OK.

Re test and see the difference. Are you using any dynamic lights or full screen shaders?

I just viewed it from the property and pasted it in a browser. How big is that space? Looks like 10 x 10 segments?

Looks actually that you need to raise the values of the light a bit and increase there range. Please list the size of the room and what light settings you are using. If it is all stock MP stuff the just send the map file and I will take a look at it.

Nothing but coffee in my veins 'Insomnia is Coming'
PowerEye
16
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Joined: 25th Dec 2009
Location:
Posted: 20th Jan 2011 23:26
Wow i got it how i want but its very weird like random patches of colours that blend in and stuff and it looks glitchy

Once the power always the power
Pirate Myke
16
Years of Service
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 21st Jan 2011 07:44
Which segments are you using. are these stock or have they been customized? need info to help.

Nothing but coffee in my veins 'Insomnia is Coming'

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