Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Simple Question

Author
Message
eborr
16
Years of Service
User Offline
Joined: 5th Jun 2010
Location:
Posted: 22nd Jan 2011 13:14
I have searched the forum and looked at both the "official Manual" and the guides and I cannot seem to find the answer, (although this probably says more about me than the documentation").

I notice that on the build screen there is the potential to build more than one level. (by level I am assuming .fpm file, rather than a level in an single file")

I like the idea of being able to do this, how can you get your player to move from one fpm to another in game terms, eg do you attach something to an enitity script or what. Given the likely hood that I have missed some very obvious document on the subject any guidance would be really appreciated
Dark Frager
16
Years of Service
User Offline
Joined: 16th Mar 2010
Location: The Void.
Posted: 22nd Jan 2011 15:02
You add a win zone to a level, when the player steps in it, the game will go to the next level. (In the order you placed the levels)
This can also be done with entities. Change "isobjective" in the "entity properties" (right click the entity) from 0 to 1. If you want to have the player complete a different number of objectives before the level ends, just set isobjective to 1, 2, 3 and etc.. depending on how much objectives you want.

- Dark

If you can see the enemy, they can see you.
Nickydude
Retired Moderator
19
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 22nd Jan 2011 17:05
Unhelpful Titles

Please do not simply write "Noob Question", "I am a newb", "One Noobie Question", "A question", "Please help", "This isn't working" or anything similar as the title of your post. We have a search facility, and meaningless titles do not help others find answers to their questions. It will also help you to get quicker responses if people have an idea of your thread content.

eborr
16
Years of Service
User Offline
Joined: 5th Jun 2010
Location:
Posted: 23rd Jan 2011 14:48
thats a fair comment except that on most boards one can easily see if you have made an error in either the title or the post itself by looking at the published post, where you have a quarentine system this is not possible, as the post cannot be reviewed until sometime later.
In any event thanks for the rapid response to my query
AJ Schaeffer
16
Years of Service
User Offline
Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 23rd Jan 2011 15:41
eborr...i wouldnt question Nickydude...just sayin...

Dark Frager
16
Years of Service
User Offline
Joined: 16th Mar 2010
Location: The Void.
Posted: 23rd Jan 2011 17:26
Quote: "eborr...i wouldnt question Nickydude...just sayin..."


Ditto.

If you can see the enemy, they can see you.
eborr
16
Years of Service
User Offline
Joined: 5th Jun 2010
Location:
Posted: 24th Jan 2011 13:40
thanks for the comments gent's I am sure they were made with the best intentions, and I am sure that Nickydude is big enough to take a constructive comment, respectfully made without getting into a tizzy fit.

Login to post a reply

Server time is: 2026-07-01 06:18:19
Your offset time is: 2026-07-01 06:18:19