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DarkBASIC Professional Discussion / Animations - issue

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kamac
15
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Joined: 30th Nov 2010
Location: Poland
Posted: 22nd Jan 2011 21:57 Edited at: 23rd Jan 2011 12:22
Hm. During making my game, i got an issue. The problem is, that when i made a bow in wings 3d, textured it, saved as .3ds and imported to 3ds max [...] when i animated it a bit, saved as bow_shooting.3ds and imported to DBPro, ... my bow i not moving, but i see it's bones moving, and it's black copy ( also moving, lol )... Kinda wierd. Any ideas why is that?

In progress of making Archery Simulator... Or maybe not simulator x]?

@There'll be a sig @
SH4773R
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Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 22nd Jan 2011 22:05
Try a diffrent format of file, and make shure your playing the bows animation
chafari
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Posted: 22nd Jan 2011 22:05
You had better trying to export to .x

I'm not a grumpy grandpa
kamac
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Posted: 22nd Jan 2011 22:20 Edited at: 23rd Jan 2011 12:22
Well, is there any exporter which can conver from .3ds to .x ?

In progress of making Archery Simulator... Or maybe not simulator x]?

@There'll be a sig @
kamac
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Location: Poland
Posted: 23rd Jan 2011 12:14 Edited at: 23rd Jan 2011 12:22
Hmm... I downloaded plug-in for 3ds max, and now i can save my model in .x. I did, loaded in my game, and still, now my model is static, it has texture, but it isn't animated

In progress of making Archery Simulator... Or maybe not simulator x]?

@There'll be a sig @
chafari
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Posted: 23rd Jan 2011 12:26
What kind of object do you have?...is it a single mesh or an object with several limbs ?. Can you post your 3ds animated model ? . Perhaps showing your code and your object, we`ll be able to help you somehow.

Cheers.

I'm not a grumpy grandpa
kamac
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Location: Poland
Posted: 23rd Jan 2011 12:45
I think code isn't neccessary i just simply use
Load Object ...
Loop object ...


I think the problem is in the model, or what options i select when saving my 3d animated model. The model is a bow, it has around 10 limbs, it's not complicated. I just set auto key ( and one more option ) and then i scroll to the frame no. 50 and position it when it's being loaded with arrow. The model seems to be animated when i play it in 3ds max, so i export it as bow_shooting.x and then import to dbro, the rest you guys know

In progress of making Archery Simulator... Or maybe not simulator x]?

@There'll be a sig @
chafari
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Location: Canary Islands
Posted: 23rd Jan 2011 12:55
If you have an animated 3ds, we can convert it to .x for you. Can you post it?

I'm not a grumpy grandpa
Green Gandalf
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Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 23rd Jan 2011 13:13
Could you post the .x version so we can see if we can spot the problem?
kamac
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Location: Poland
Posted: 23rd Jan 2011 17:14
Here it is

In progress of making Archery Simulator... Or maybe not simulator x]?

@There'll be a sig @
chafari
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Posted: 23rd Jan 2011 18:56 Edited at: 23rd Jan 2011 19:01
Knowing this .x doesn´t work, could you show us the 3ds that do ?.I had in mind that your 3ds object was correct animated, and you couldn´t make it works in Dbpro... could you please show me your 3ds if it works? .



cheers.

I'm not a grumpy grandpa
kamac
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Posted: 23rd Jan 2011 18:59
Urp. My 3ds one doesn't work at all... I'll try to re-do the animation...

In progress of making Archery Simulator... Or maybe not simulator x]?

@There'll be a sig @
chafari
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Posted: 23rd Jan 2011 19:02
ArgG.. we where writing at same time sorry.

I'm not a grumpy grandpa
chafari
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Posted: 23rd Jan 2011 19:04
Just one more cuestion !! what plug in do you use in Max?

I'm not a grumpy grandpa
kamac
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Location: Poland
Posted: 23rd Jan 2011 19:13
NVM, got it working

( for those who need it, you gotta include bones )

In progress of making Archery Simulator... Or maybe not simulator x]?

@There'll be a sig @
chafari
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Posted: 23rd Jan 2011 19:31
well done !!!!!

I'm not a grumpy grandpa

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