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FPSC Classic Product Chat / RPG game or FPS game???

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Slayer1918z
16
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Joined: 18th Jun 2010
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Posted: 23rd Jan 2011 16:19
Hello FPSC people! Well, I've kinda been stuck on this for a while and can't really decide. And going back and forth between creating to different games is a lot harder then just working on one. So, I thought that I would ask the community for what type of game you guys would like.....

- An FPS game, based off of COD4 (missions will be different but similar to COD4 ones). FPSC IP (or if anything better comes out) will be used to create a fun,tactical, and balanced multiplayer with a good number of maps.

or........

- An RPG game, based off of Oblivion (will be mostly different but will include many of the features that oblivion has such as talking to people, inventory, leveling up system, random items found in chests and barrels, and etc.) Multiplayer may or may not be included.

Tell me what you guys would want because I really can't decide what game to work for. But, either way I will make both games, this is just for the one that I should make right now because these games are going to take a long time to make and I can't make both at once.
Dark Frager
16
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Joined: 16th Mar 2010
Location: The Void.
Posted: 23rd Jan 2011 17:24
The RPG game would most likely not be a good idea because the most useful mod for that kind of thing would be RPG mod, but RPG mod is no longer distributed. I'd go with the multiplayer or the FPS game.

If you can see the enemy, they can see you.
Ched80
15
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 23rd Jan 2011 17:25
I find it's always best to make the game you want. You're the one investing all the time and effort in it, so you need to do something that maintains your motivation. It can be very hard to maintain motivation on something your heart really isn't into, especially if you're not getting paid for it.

You'll probably find there will be a split between the two genres on here and you'll be none the wiser.

If you're really after a vote, mine would be for an RPG.

Good luck in whatever game you choose to make,

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Slayer1918z
16
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Joined: 18th Jun 2010
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Posted: 23rd Jan 2011 18:56 Edited at: 23rd Jan 2011 20:01
Well, my heart is kinda set on both those games. While I'm making the FPS game I get a great idea for the RPG game and then start building that one. While I'm making the RPG game I get a great idea for the FPS game and then start building that one. I want to build both, but not sure which one to do first because I definitely can't do both at once. So, that's why I'm asking what the community wants more, that way I know that I'm putting my money and time into not only something that I will enjoy and be proud of, but that many others will enjoy as well.

Oh, as for the mod I will be using it's Project Blue. I will also buy any models, environment packs, and/or FPSC IP if needed to complete the game so items or features won't be a big problem.

Thanks for the comments so far. Still accepting any other suggestions.

EDIT: Just checked out RPG Mod and I must say it's amazing, but I can't believe that it isn't being distributed anymore (I really wonder why???). Makes me wonder if PB or RPG Mod really is better (RPG Mod just has so many commands and actions to use). Just hope that one day it will come back and get integrated with PB. That would take FPSC even further and allow some awesome new games to shine.
Plystire
23
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 24th Jan 2011 02:34
What is it that you see in RPGMod that PB doesn't do? I may be able to provide suggestions on how it can be accomplished.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Slayer1918z
16
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Joined: 18th Jun 2010
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Posted: 24th Jan 2011 02:54 Edited at: 24th Jan 2011 02:56
Well, its inventory system sounds great. Up to 6 categories and an unlimited number of items in each is something that I would definitely need for an RPG game.

The actions where you can set items to buy, trade, sell, and drop is also a great addition.

The ability to change to any level in your campaign at any time.

And many other commands and actions that I don't see in PB and can see them being very useful for an RPG game.

<EDIT>
Plystire - Your opinion and what type of game I should work towards creating would be great too. The RPG or the FPS game?
Plystire
23
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 24th Jan 2011 03:07
PB's potential lies in being able to script many different features without them being explicit features of PB itself. For example, body armor is easily scripted using PB but is not a feature. An inventory system is also possible through scripting, though admittedly it does require a bit more work than with RPGMod. The idea with PB is that we shouldn't put a cap on the possibilities of the Mod, and allow the user to make their own features.

PB also has the "nextlevel=X" command to go to different levels, and it's not very hard to set up a way to have the level end immediately for this change to take place. RPGMod does retain a level's layout when revisited, though, which can be difficult to reproduce in PB.

Cash in a game is nothing more than a variable, and with PB's ability to easily display variables on screen through a numeric HUD, it's also an easy task to maintain. Buying items is as easy as activating them for pickup and taking away from your money variable.


As for which game I would enjoy the most. I am quite partial to either genre, though I think you will have a much easier time making an FPS game in an FPS engine.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
AJ Schaeffer
16
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 24th Jan 2011 03:35
Do a FPS RPG like Fallout!

PowerEye
16
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Joined: 25th Dec 2009
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Posted: 24th Jan 2011 07:42
Well honestly its up to you but my suggestion is go something unique heres and example its FPS creator what are people gonna do with it?

make fps's of cource if you want to be unique make a fast paced RPG(LOL) so theres my opinion i hope you take it to heart but also AJ has a point goodluck and all the best BUT,

Remember once the power always the power

Once the power always the power
Slayer1918z
16
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Posted: 24th Jan 2011 21:06
Thanks for the suggestions everyone. I am kinda leaning towards doing the RPG game because I have so many ideas for it (new and ones used in other games) that I am sure I can create and I do not see many RPG games created with FPSC. But, I'm still open to any other suggestions.

@Plystire: Thanks for the advice, but can I keep the players current inventory, exp, and level if he goes to the next level?
PowerEye
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Posted: 24th Jan 2011 22:43
Well Slayer i honestly have no clue but i think it is possible but if it isnt just search and post until it comes to you im sorry i can be of now assistance but i tried

Remember once the power always the power

Once the power always the power
Plystire
23
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Location: Staring into the digital ether
Posted: 25th Jan 2011 01:13
Quote: "can I keep the players current inventory, exp, and level if he goes to the next level?"


Of course you can. Global variables are carried through levels. You will want to make sure that they are saved with the game in some fashion, though. I don't believe PB's variables are saved with the game yet, but stock variables are. This should be corrected in the future.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Slayer1918z
16
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Joined: 18th Jun 2010
Location:
Posted: 25th Jan 2011 23:59
Thanks for all the advice and your opinion everyone. Well, I have decided to go ahead with the RPG game. Hopefully new updates for PB will come out while I am working on this so that I will be able to add even more features.

Right now I am working on an EXP bar, health bar, mana bar, and fatigue bar script. I am having a lot of trouble with the health bar script so you may see another post from me soon, but at least I got the EXP bar started and working (now just have to enhance it!)

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