No go.. Heres the entire source if it helps. There isn't a lot going on. Any model with an FPSC skeleton should work.
load image "civilianmale_d2.dds",1
load object "civilianmale.x",1
texture object 1,1
position object 1,0,-20,0
set object speed 1,5
loop object 1,988,1012
do
text 0,0,str$(screen fps())
text 0,10,str$(limb angle X(1,24))
text 0,20,str$(limb angle Y(1,24))
//313 51
if limb angle x(1,24)<80 and limb angle x(1,24)-360>-43
rotate limb 1,24, wrapvalue(mousex()),0,0
else
rotate limb 1,24,0,0,0
endif
remstart
if limb angle x(1,24)-360>-47
rotate limb 1,24, limb angle x(1,24)+2, limb angle y(1,24),limb angle z(1,24)
endif
if limb angle x(1,24)>51
rotate limb 1,24, limb angle x(1,24)+2, limb angle y(1,24),limb angle z(1,24)
endif
remend
control camera using arrowkeys 0,3,3
sync
loop
Go ahead. Walk into Mordor.
Ball State University - Biology Major