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FPSC Classic Product Chat / Bloom not working (yes I have PB)

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MONEY TAKEA
17
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Joined: 23rd Nov 2008
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Posted: 25th Jan 2011 03:27
I have PB installed and yet still no bloom at all works, I have the MOD.ini and everything. I even tried building a game with the bloom and it will be with the MOD.ini file but it not with the effectbank folders included so I would manually copy them over. When I start the game I then get an ERROR stating the object or line doesn't exist or can not be found. Can someone please help Im almost begging, I can't achieve full potential without it.
Plystire
23
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 25th Jan 2011 03:43
Does it state what file doesn't exist?

There are a couple files that need to be there for bloom to work. In the effectbank folder, there should also be a "Quad.fx" file, along with the folder that contains your bloom.

Does bloom work in test game?


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
MONEY TAKEA
17
Years of Service
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Joined: 23rd Nov 2008
Location:
Posted: 25th Jan 2011 04:07
Yea the Quad is there, I dont know why it doesn't want to work I've been at it for days
Plystire
23
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 26th Jan 2011 01:44
Quote: "Does bloom work in test game?"





The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
MONEY TAKEA
17
Years of Service
User Offline
Joined: 23rd Nov 2008
Location:
Posted: 26th Jan 2011 02:13
No It doesn't
Plystire
23
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 27th Jan 2011 01:05
Okay, then let's run a quick list of things that need to be there for bloom to work:

1) Check that you Mod.ini file is set up properly. The "screenshaders" option should be set to 1, and you should have a "screenshader1" option that's set to "bloom/bloom.fx" or the likes.

2) Make sure the bloom.fx file exists. It will be in your effectbank/bloom/ folder. There should also be the Quad.fx file in your effectbank folder, but we already covered that.


Hmmm... I think that that's all that's needed for bloom to work with PB.

Can you take a screenshot of what your level looks like?


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.

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