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DarkBASIC Professional Discussion / DarkClouds question.

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KISTech
18
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 26th Jan 2011 04:59
If I want to,

- Create different colored skies (blue, red, green, brown)
- Be able to make different types of clouds (puffy, streaked, hurricane spiral)
- Have the clouds move in a realistic fashion in the game
- Have storm fronts develop / dissipate over time
- Be able to control night / day lighting

Is DarkClouds (along with CloudWright) the right choice?

The Slayer
Forum Vice President
16
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Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 26th Jan 2011 20:57 Edited at: 26th Jan 2011 20:58
Well, I don't think CloudWright is the right tool for the things you want to do, unless you want to prerender the skies. CloudWright is (only) for cloudboxes I think, unless it has changed since the last time I've tried it out.
DarkClouds on the other hand, can do most (if not all) of the things you've mentioned there.

- you can change teh color of the sky ('DC SET SCATTERING Red, Green, Blue')
- 'DC SET CIRRUS IMAGE Image Index' allows you to change the image for the cirrus clouds (high altitude)
- the direction the clouds move can be altered by changing the wind direction
- you can alter the density of the clouds from 0.0 (clear skies) to 1.0 (overcast), and have rain falling
- and you should be able to change the night/day cyclus too, by adjusting the time of day...
- there's also the ability to change the sun color, the lensflare image, add moons and planets, etc...

Cheers

SLAYER RULES! YEAH, MAN!!
KISTech
18
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 26th Jan 2011 21:41 Edited at: 26th Jan 2011 21:44
Perfect. I went ahead and ordered the deal (probably while you were typing your reply) since I wasn't finding anything online that came close to matching the capabilities of DarkClouds near the same price point.

I thought maybe Cloud Wright would be good for creating the sky backdrop, and then use DarkClouds to fill in the rest, but maybe that's not really necessary. Either way, I'll have a use for it sooner or later. Might as well take the deal.

Now if only the TGC purchase system were more automated, instead of someone having to manually process the purchase...

KISTech
18
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 27th Jan 2011 19:41 Edited at: 27th Jan 2011 22:23
So now that I have DarkClouds, I notice it places the active sky texture on the backdrop.

If I were to want a Night Sky with stars, how would I introduce a starry background into the DarkClouds way of doing things?

Robert The Robot
19
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Joined: 8th Jan 2007
Location: Fireball XL5
Posted: 27th Jan 2011 20:14
I've only recently started playing with DarkClouds myself, but if you've got the latest update (15 June 2010), then you can define the texture of the high-altitude cirrus clouds - you could try changing that to a starscape instead of a cloud texture (off the top of my head I think the command is "DC Set Cirrus Texture", but I may have it wrong).

Alternatively, there's the option to insert as many Moon's as you want in the night sky - you could apply this, but set the moon's to be large and with a "starry sky" texture.

Hope this helps!

We spend our lives chasing dreams. Dark Basic lets us catch some of them.
KISTech
18
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 27th Jan 2011 20:34
Not sure using a different texture for the cirrus clouds would work because DC changes the color of the clouds as time moves on, and those would always be visible.

The Moon idea has some of the same issues. The lighting on the moon is relative to the sun's influence.

I'm having some trouble getting DC to play nice while using BlitzTerrain too. So I may have to go the Skybox route anyway..

Robert The Robot
19
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Joined: 8th Jan 2007
Location: Fireball XL5
Posted: 28th Jan 2011 15:26
Ah, hadn't realised that - I'm still experimenting with how it all works!

We spend our lives chasing dreams. Dark Basic lets us catch some of them.

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