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FPSC Classic Product Chat / rpg in fpsc?

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Olde Skool Programmer
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Posted: 26th Jan 2011 07:13
Is there a way to mod PFSC to create RPGs? I love creating RPG's in various makers, but I decided to make it in 3d after all my 2d resources (and their backups) got taken out by digital ninjas. Any suggestions?

Go do that voodoo that you do so well!
da2020
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Posted: 26th Jan 2011 09:16 Edited at: 26th Jan 2011 19:20
Removed irrelevant post.
Ched80
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Posted: 26th Jan 2011 09:25
The Stock version of FPSC makes FPS-RPGs difficult because it is not designed to handle stats, quests, inventory, etc.

I'm not saying it is impossible with FPSC - there are many RPG aspects than can be created via scripts, but you may find FPSc's limitations frustrating. For example, it is difficult to modify the "accuracy" skill of the player on the fly.

There was a Mod called "RPG-Mod" which provided these features, but it is not available anymore.

If you have the skill and time, you could always modify the source yourself and create your own FPSC-RPG-Mod.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
vortech
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Posted: 26th Jan 2011 09:36
Actually it is. IT just havn't been updated to current version. (I know becouse I have 1.8_003 version of it)

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Olde Skool Programmer
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Posted: 26th Jan 2011 09:52
@ Ched80 - Not all RPGs are traditional with the quests and invetory mgmt and the like, you do have Action RPGs that has minimal weapon mgmt and maybe weapon upgrades and the like. Cant think of any examples right off the bat, but i know it's possible to make in fpsc. i like breaking programs and test their limits

@ vortech - awesome to know. would you pm or email me more info about it?

Go do that voodoo that you do so well!
Slayer1918z
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Posted: 26th Jan 2011 13:11
Well, you can MOD FPSC however you want because of its open source but it takes the knowledge of how to do so. If you want a mod to use then I recommend Project Blue. It will cost you $28, but it's worth. I am currently working on creating an RPG game and using PB.
da2020
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Posted: 26th Jan 2011 13:14
something easier than modding is actually finding a game engine that was designed for RPG games, there were many free RPG game engines out there that is like FPSC.
vortech
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Posted: 26th Jan 2011 17:51
Got it here http://fps-media.mk-tek.com/

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Olde Skool Programmer
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Posted: 27th Jan 2011 04:47
@ da2020: i want to make a fps/rpg like eternal ring, a launch title that came out for ps2. You only had first person view, and you fired magic spells. the changing of "weapons" was dependent on which ring you wore. The various spells changed depended on which combonation of ring you wore and the way to "upgrade" the strength of the spell required you to find stones and transmutate them on an alchemy stone. So don't give me flack saying it can't be done, because i know it's somehow possible if you tinker long enough. Meh >_<

Go do that voodoo that you do so well!
The Storyteller 01
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Posted: 27th Jan 2011 04:57
Quote: "Olde Skool Programmer: ...because i know it's somehow possible if you tinker long enough..."


Happy tinkering! I am looking forward to your rpg

In case you find my grammar and spelling weird ---> native German speaker ^^
Olde Skool Programmer
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Posted: 27th Jan 2011 05:15 Edited at: 27th Jan 2011 05:19
After crashing my computer several times, I'm not giving up! Once I figure out how to make my crapola computer less fussy and hunt down RPG Mod, I'm off to program land! Wish me luck!

Go do that voodoo that you do so well!
Le Shorte
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Posted: 27th Jan 2011 22:24 Edited at: 27th Jan 2011 22:25
Quote: "...and hunt down RPG Mod"

RPG Mod is unfortunately not available anymore. You can no longer log in to fps-media.mk-tek.com. They have deleted everyone's accounts, and the file service account for the DL has also been deleted for everyone. Believe me, I loved RPG Mod. I hate to see it go. Definitely frustrated at all of this, as I was making a game with it, then FPSC started crashing...needed to download RPG Mod again. Blackfox hasn't even responded to my emails, which I sent before I found out. It seems you'll never be able to talk to him about RPG Mod, or get ahold of it again. Sad times.

I reject your stereotype of Wisconsin and, in fact, live in a city.
Johnski
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Posted: 27th Jan 2011 22:34
I think they should release RPG mod but a lighter version of it.

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BlackFox
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Posted: 28th Jan 2011 00:33 Edited at: 28th Jan 2011 21:30
It's quite simple. The mod is no longer available to the public. There will be no "light" version. There will be no discussion in a public forum with a bunch of younger individuals as to why this decision was made. We will not and do not have time to explain step-by-step what took place with whom, why, where, etc. My development partners know exactly why we decided to do what we did- they were part of the discussion.

Please respect our decision and let it go. Thanks.

- BlackFox

Ched80
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Posted: 28th Jan 2011 06:42
As frustrating as it is, you have to agree with BlackFox. RPG-Mod was their IP and they can do what they want with it.

If the community really wants an RPG-Mod they will have to make one them selves.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
KeithC
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Posted: 28th Jan 2011 07:09
Just to build upon what Blackfox is saying; RPG Mod is indeed the IP of 4 people now, myself being one of them. I suggest the author (and those needing an RPG-like Mod) either search elsewhere for what he/she needs, or see about designing their own Mod...or possibly using PB as a base to expand on. There are plenty of other options out there.

-Keith

Gencheff
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Posted: 28th Jan 2011 14:26
BlackFox , sorry to bother you like this,but I sent you an E-mail in reply to your question quite some time ago and haven't heard from you since.

Did you recieve it,because I'm starting to think there's a problem on my end.

I'll understand if you were busy or you have changed your mind,just let me know / end off-topic /


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
BlackFox
FPSC Master
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Posted: 28th Jan 2011 20:06 Edited at: 28th Jan 2011 21:30
Quote: "BlackFox , sorry to bother you like this,but I sent you an E-mail in reply to your question quite some time ago and haven't heard from you since.

Did you recieve it,because I'm starting to think there's a problem on my end.

I'll understand if you were busy or you have changed your mind,just let me know / end off-topic /"


I did receive your e-mail, and I apologize for the late response. We've had a lot of items to sort through and get organized. I did reply to you this morning after having a few minutes of downtime.

- BlackFox

elbow
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Posted: 28th Jan 2011 20:10
Hi Blackfox and KeithC

Please explain to the community how Flatlander's work/design (RPG Mod) became the exclusive property of Black Fox (Mike) and KeithC and why this was pulled from the community? And just in time for TGC's new rpg offering? Or is my analytical lawyer's brain overactive (paranoid)?

I think the community is entitled to at least one complete coherent explanation. I am 46 years old and hold two Masters Degrees, so please do not be condescending in your reply as not everyone working with rpg_mod are pubescent.

Thanks in advance

Eugene
KeithC
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Posted: 28th Jan 2011 20:30 Edited at: 28th Jan 2011 21:27
@ elbow: Well; I will make two points here. Number one, is that from the beginning RPG has been a Free Mod; therefore nothing is "owed" to anyone. Not trying to sound mean or "condescending", but that's the way it is. What you have inferred ("Flatlander's work/design (RPG Mod) became the exclusive property of Black Fox (Mike) and KeithC") is incorrect; as I pointed out, it is now owned by 4 people....not 2. I'll let Mike respond as well, with more information.

As to the second point: "I am 46 years old and hold two Masters Degrees, so please do not be condescending in your reply as not everyone working with rpg_mod are pubescent."

The above statement was not needed, and is a bit insulting to my partners as well as myself. I have a Degree and over a decade in the Military, and work as a Corrections Officer at a Prison; but I do not shove that in someone's face to make a point.

-Keith

Johnski
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Posted: 28th Jan 2011 20:45
Nice career Keithc i wanna go into the military

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BlackFox
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Posted: 28th Jan 2011 21:17 Edited at: 28th Jan 2011 21:29
Quote: "Please explain to the community how Flatlander's work/design (RPG Mod) became the exclusive property of Black Fox (Mike) and KeithC and why this was pulled from the community? "


We four are partners, therefore we four made the decision and we four acted on it. I don't know what else I need to really explain.

- BlackFox

KeithC
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Posted: 28th Jan 2011 21:27
Quote: "And just in time for TGC's new rpg offering?"

What "offering"? Haven't heard about it.

-Keith

elbow
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Posted: 28th Jan 2011 22:12
Hi Blackfox and KeithC

The offering I alluded to was the "Personally I think that TGC wouldn't want a non violent version of the FPSC engine released, seeing as it could affect sales of the edu-engine that they are developing. Until you can confirm that you have e-mailed TGC and received their permission to release this, I strongly urge you to remove the download." on the With TGC's permission thread. The development of a more rpg and less fps development has become more evident on the threads.

The reason why I alluded to some of my achievements/status was merely to ensure that I do not get the following type of reply that was proffered by Blackfox before on the forum "There will be no discussion in a public forum with a bunch of younger individuals as to why this decision was made."

Maybe as an older professional I may be granted the courtesy of an explanation that younger members are denied. The rpg mod thread had almost three hundred posts and almost 10 000 views! Maybe these forum members may be granted the courtesy of an explanation!

Lastly, let it be noted that neither individuals had actually answered my questions.

Thanks and looking forward to some elucidating, not obfuscating, replies.

Eugene Becker
KeithC
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Posted: 28th Jan 2011 22:36 Edited at: 28th Jan 2011 22:40
Eugene,

Quote: "Thanks and looking forward to some elucidating, not obfuscating, replies."

Might want to use a bit more of a local vernacular there. As to the "clear not confusing replies"; here's one for you.

Quote: "Please explain to the community how Flatlander's work/design (RPG Mod) became the exclusive property of Black Fox (Mike) and KeithC and why this was pulled from the community?"

It's very simple; Terry handed over development to Blackfox, giving him the Mod to do with as he pleases. Terry is one of the 4 owners of the Mod, plain and simple...cut and dry. I can't make it much clearer for you, nor should I have to.

With all the posts and views you list; RPG Mod had only a handful of people that actually downloaded and used it. Therefore; a large amount of development time on both Blackfox's and Terry's end was going to appeal to a few developers. This is time we could be using to put towards our own developments/projects. On top of that; Blackfox was getting numerous emails wanting him to walk people through something that was already laid out for them in the instructions/help files. Again, costing him/us more dev time.

To put it simply; we are further developing RPG for our own use at this time, in our own projects. That's pretty much it.

There's nothing much else to say on the subject.

As to the other version of FPSC being discussed; you must be referring to the "non-violent" FPSC that is being talked about by TGC. That is something else, and has nothing to do with RPG Mod. I'm not sure why you included that in your post.

-Keith

Flatlander
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Posted: 28th Jan 2011 23:40 Edited at: 28th Jan 2011 23:56
@Keith, Here is the thread for the educational (non violent) for FPSC which will be called FPGC. First Person Game Creator. I guess you already knew that.

http://forum.thegamecreators.com/?m=forum_view&t=180180&b=21

TO ALL:

So nobody is confused: Blackfox handled the administrative distribution of RPG Mod. He also handled the official thread as well as all the email. I really appreciated that work. There were over 100 people who downloaded this and of who Blackfox needed to keep track of. He kept a repository file of my code and update which I would never have done. There were times I needed an older version and I knew exactly where to look. Otherwise I probably would have had to rewrite code I had already written.

I wrote all of the code including all of the updates. It took me a full year and a few days full time to finish it so that it could be finally distributed. I worked very hard and long on this project (there was a lot of time spent on testing and debugging).

At first I was doing this only for myself. However, it became public as I thought why not let others use it. As it turned out, I never received any kudos. Only from a handful of people who were actually using it. Most of the time it was slighted when it came to mentioning mods. Then when a thread came up about which mod people were using, only one said RPG Mod and that was sometime after the thread started.

Then, there was Project Blue. Now, it is a very good mod for shooter games. However, not for RPG, even though, there was a big push to say that it could be used. Well, you can use the standard FPSC as well. The difference between PB and vanilla? The variables feature. It is interesting that I used Plys' Mod for my first RPG. It was also then, I decided that it was a whole lot of work in scripting and redoing graphic huds. It was then I decided to do my own mod. I didn't know what to call it but somebody from the forums suggested simply RPG Mod. So it stuck.

Like Blackfox and Bluefox, I got tired of the non-support and even dissing of the mod and it was with my approval that it go private.
BlackFox
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Posted: 28th Jan 2011 23:55
It should be also added that while Flatlander was working on another project of his, we kept the push going for RPG Mod. Even though he had little time for it (and I did not want to bother him unless absolutely necessary), we added a couple small things to fix code or add a special feature. That was when we were told to handle it fully, which we did.

After the year ended, we four got together and decided to focus on our developments as the priority. The issues of dissing the mod, our site, or sending e-mail messages trying to provoke a response just helped to "seal the deal", so-to-speak.

There is nothing more that needs to be added or explained. You've now heard it from Flatlander and myself first hand. We will not respond to any further discussion on it. We four all feel we have given a valid explanation and we will leave it at that.

- BlackFox

s4real
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Posted: 29th Jan 2011 00:10
Its a shame the mod got dissed a lot because it was a great mod in its own right.

It will be missed but I'm sure you have big plans for it in your own projects, best of luck with it and what the future will bring.

Best s4real



Pack ya games with vishnu packer its free.
Thraxas
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Posted: 29th Jan 2011 00:17
Quote: "Its a shame the mod got dissed a lot because it was a great mod in its own right."


Agreed, it is an incredible mod. I never understood why it didn't get the attention it deserved

A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.
Johnski
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Posted: 29th Jan 2011 00:39
I need it now but its ashame its gone private, i loved it on my old PC and it didnt get enough puplicity

FPSCapture. The FPSC video Capture Software
elbow
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Posted: 29th Jan 2011 00:41
Flatlander, Blackfox and KeithC

Thank you for clearing the issues, that was all we asked. And I apologise for being aggressive on this issue. I, and I believe many others, now have a complete picture of why the decisions were taken.

The loss of rpg_mod as a "private" mod is a huge loss to the community, although many are blind to its value. The work done by Flatlander to develop this mod is nothing short of monumental. In my language there is a poem that says "Quiet brothers, there is a man is in our midst". So be it said of Flatlander.

Thanks for understanding

Eugene
KeithC
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Posted: 29th Jan 2011 01:15 Edited at: 29th Jan 2011 02:58
@Elbow: As you can see now; this would have been handled much better in an email to either BlackFox, or Terry...instead of calling us all out openly like this. It's not appreciated, at all.

This has all left a bad taste in our mouths, and is a primary reason that a few members on our Team do not interact on these Forums much anymore. As has been laid out; many people took, very few offered thanks. This seems to be a reoccurring theme on these boards; to the point where someone's work is criticized when they want to sell something: "So and so gives away their work for free, why don't you?" It's one of the reasons I stopped making things for free a long time ago, and why numerous others have followed.

Of course; I'm not lumping everyone into that category, but (unfortunately) it does seem to be a good-sized majority....which I chalk up to the average age here (the reason BF made the comment about "younger individuals"). Does that mean that everyone here who is younger is at fault? Absolutely not; I've known plenty of "grown up kids" in my time. Just as I've known numerous "younger individuals" who act beyond their age.

It's a shame that Terry didn't receive anywhere near the praise or kudos (or support) that he should have; it's also a shame that he and his Mod were being cast in a poor light (I remember a few who have done this, as I moderated you and/or your posts). This is an end result.

The good news; is that Terry's work is going to live on, in the work that we do with it (and those that still have a copy of it)...along with Terry's much needed help. He is indeed an exceptional programmer; and there are those of us who realize and appreciate that (including Eugene).

-Keith

Teacher
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Posted: 31st Jan 2011 23:55
I wasn't going to post in this thread, just lurk as usual!
However, maybe it is worth me just adding a personal comment, which is a big 'thank you' both to Terry and Mike, I for one have greatly appreciated the learning I've managed to gain via using RPG Mod. It was (is) a great piece of work, and I hope it goes on to resurface later on in whatever other guise it morphs into.
Well done guys, and please keep up the good work.

btw - Lest I offend, I left Keith out of the 'Thank You's' simply because I haven't spoken to him, although an estimable chap he surely is (one has to be careful round these parts )



BlackFox
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Posted: 1st Feb 2011 00:14
@ Teacher,

Quote: "I wasn't going to post in this thread, just lurk as usual!"


Lurking is never good in these parts.

Quote: "maybe it is worth me just adding a personal comment, which is a big 'thank you' both to Terry and Mike, I for one have greatly appreciated the learning I've managed to gain via using RPG Mod. It was (is) a great piece of work, and I hope it goes on to resurface later on in whatever other guise it morphs into. Well done guys, and please keep up the good work."


Terry deserves the credit, not I. This is his creation. For the past year I watched RPG Mod change from where it started to where it is now. There were times where I probably was close to pushing Terry to his breaking point with discussing new features. I had to (at times) break down messages to explain some features so he could get a clear understanding how we would use them. He did the coding, then would send the source to me to compile and test. I did the administration side of the mod mainly (which was the easy side), and did manage to code a couple things into it from time to time when he was busy.

In the end, we both had that same feeling... the question of "why are we doing this" kept coming up. It became frustrating when you take time out of your day to help others only to be told all your work and efforts were a waste of time as that person decided to switch to something else. A few times of that was more than enough for myself. There were other issues that had to do with our decision, but that's for another time and certainly not meant to be aired here (I know you understand).

Who knows what will happen down the road. For now, the four of us are developing a game together (on top of the individual developments we have going) and will have the ability to shape the mod into our games without having to stop every time to deal with some public issue. It gives us some breathing room and allows us to push forward on our goals. However, we do appreciate the support from yourself (and a few others- they know who they are).

- BlackFox

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