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DarkBASIC Professional Discussion / 2D menu system on a 3D object

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sindore
22
Years of Service
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Joined: 2nd Jul 2004
Location: Bedfordshire, UK
Posted: 26th Jan 2011 19:07 Edited at: 30th Jan 2011 06:40
I once used a bit map to make an interactive menu to put onto a 3D object, dose any one have any ideas how to refine this as I need some help.

here is a snap shot


here is my code


I'd love to have time to play around with this more, but if I do it will set my project back a lot, so if any one is up for helping me I will be most grateful, any examples, code or help files will be of great use, thanks in advance.

edit

don't know why the image wont come up, so sorry about that.

Soul sucking devils, twisting the body's of the damned, slivering slim drips from every poor, sin licking at ears, and a smell so bad it stings the eyes, welcome to the darkness.
Kira Vakaan
17
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Joined: 1st Dec 2008
Location: MI, United States
Posted: 27th Jan 2011 04:12 Edited at: 27th Jan 2011 04:17
There was a thread a little bit ago with some things that would help.

Hold on while I dig it up.

Edit: Found it!

sindore
22
Years of Service
User Offline
Joined: 2nd Jul 2004
Location: Bedfordshire, UK
Posted: 27th Jan 2011 06:47 Edited at: 27th Jan 2011 06:51
@ Kira Vakaan hay thanks for the link, I tested your code and this error keeps coming up and I can't fix it,
Quote: "Could not determine parameter type of 'object scale x(Object)' at line 107."
any ideas?

I can handle the 2d bitmap creation part and past it on to a 3d object, and it works as intended, but it would mean that the mouse would be locked to the image on that 3d object like what you said in your code.

it was doom3 that made me think of this, but I made my example like about 5 years ago I think, and never got that far, so just a push in the right direction would be a great help thanks.

Soul sucking devils, twisting the body's of the damned, slivering slim drips from every poor, sin licking at ears, and a smell so bad it stings the eyes, welcome to the darkness.

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