Hi,
Am very new to Dark Physics, but I would like to be able to get a controllable box object that is not affected by any physics to collide with a box object that is affected by the physics (gravity, etc).
The positioning of the controllable box in the game does not fit into the PHY MOVE CHARACTER CONTROLLER, which seem to be based on direction and force (RE style, I suppose).
The only solution I have seen so far is to create and delete the object from within the physics engine, which seems very inefficient. Any help would be much appreciated.
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EDIT:
I found the PHY SET RIGID BODY POSITION and PHY SET RIGID BODY ROTATION, all is well.