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Dark Physics & Dark A.I. & Dark Dynamix / Non-physics box interacting with physics box?

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bodmcn
8
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Joined: 6th Oct 2010
Location:
Posted: 27th Jan 2011 10:09 Edited at: 27th Jan 2011 10:35
Hi,

Am very new to Dark Physics, but I would like to be able to get a controllable box object that is not affected by any physics to collide with a box object that is affected by the physics (gravity, etc).

The positioning of the controllable box in the game does not fit into the PHY MOVE CHARACTER CONTROLLER, which seem to be based on direction and force (RE style, I suppose).

The only solution I have seen so far is to create and delete the object from within the physics engine, which seems very inefficient. Any help would be much appreciated.

----

EDIT:

I found the PHY SET RIGID BODY POSITION and PHY SET RIGID BODY ROTATION, all is well.

HowDo
16
Years of Service
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 27th Jan 2011 11:27
Well Done.

you'll find you maybe doing that for a while as theres about 300+ commands to learn, some you will never use, as your game won't need it.

Most of what you need to know is in the demos it just working out what does what.

Dark Physics makes any hot drink go cold.
bodmcn
8
Years of Service
User Offline
Joined: 6th Oct 2010
Location:
Posted: 27th Jan 2011 11:34
Thanks for the response; the positioning of non-physics objects seems a common problem as there are loads of entries in the forum about it in one way or another.

I just wanted the physics for a nice effect in a 2d game and it has worked out rather nicely

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