I still haven't made my mind up. I have however made a model of a motorbike which I want to deform. I have two choices...
Buy Blitzwerk Terrain, and make a complete 3D landscape, but then I have the problem of figuring out the physics using Newton. But I end up with a much better 3D game engine.
Or buy Box 2D and just make a 2D version of the game, but much easier with the Mini Demo doing everything that I want.
My problems are not understanding Newton very well. So maybe I should ask some questions about Newton.
1/ In Newton, if I rotate the bike wheels does that automatically create forward motion through the motorbike?
2/ In Newton, how difficult is it to pass the collision with the landscape through the various parts of the motorbike. Starting with the wheels I have suspension, then various body frame parts.
3/ In Newton can I deform the bike, and instantly get deformed collision?
Same with Box 2D. Can I deform the bike, and instantly get new collision.
It does look like Box 2D has the rotating wheel moves bike. So that looks easy. I just wanted a nice 3D landscape really.
If somebody could show a deforming bike on a 3D landscape, and wheels turning to move the bike along I would decide on Blitzwerk terrain.