Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Bugsy's Precision Jump

Author
Message
Bugsy
15
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 1st Feb 2011 00:55
animated in 3ds max. took about 30 min.



imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
PW Productions
15
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 1st Feb 2011 04:24
You're getting real good at animations man.

Completely new website: pwp-Media. Still under construction...
Bugsy
15
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 1st Feb 2011 11:55
thanks bro

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 1st Feb 2011 12:13
not a fan of 1sec animations, as theyre a pain to give constructive critisism on, considering that ill have to press play 100000 times to actually understand what it looks like.
how can you solve that and make it easier to us?
well, simply make it repeat, therefore i can watch it easier.

iam not sure why his arms ends up behind him after he has made the leap? and it would look better if it were not so symmetrical, I imagine one foot would make the "leading leap" and then the other will follow, not sure how else i can explain this..
his body is very stiff looking, since it doesnt seem effected by the jump at all.
Hands have the same problem as the feet, theyre symmetrical and therefore very booring and unrealistic looking when he is jumping.


hope this helps a bit atleast... I am not an animator myself and you have certanly done a better job than i can do on this, just wanting to help you improve =)


[Q]uik, Quiker than most
Bugsy
15
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 1st Feb 2011 21:20
actually, both feet in the jump is the more precise, formulaic way to perform a precision leap between 2 thin objects.



as seen here

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 2nd Feb 2011 13:56
oh yeah, thats very true


[Q]uik, Quiker than most
PrimalBeans
14
Years of Service
User Offline
Joined: 14th Oct 2010
Location: The sewer.... hunting alligatiors.
Posted: 3rd Feb 2011 01:07
Bugsy knows what he's doing... so zip it.... lol just kidding. You seem to do pretty well animating... do you have anything else animated besides bugsy?? (No offense bugsy but your kind of a plain fellow.) Anyway good work. Im a perp when it comes to the 1sec anim too (Quik wrote me a ticket too!) quiks right though... its nice to have a little more to judge. Anyway keep it up..

Bugsy
15
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 3rd Feb 2011 21:10
yeah, well I have these 2 older ones





imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Travis Gatlin
15
Years of Service
User Offline
Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 16th Mar 2011 16:56
I like the first one, the second one not so much, but it's good for your first animation, the initial animation this thread was started about was good, but too short. you are a really good animator, keep it up!

My Current Project: Unbenounced to you, Puny Human!

Login to post a reply

Server time is: 2024-11-24 04:32:21
Your offset time is: 2024-11-24 04:32:21