Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Flickering Texture Issue

Author
Message
D0MINIK
17
Years of Service
User Offline
Joined: 18th Mar 2009
Location:
Posted: 1st Feb 2011 01:20 Edited at: 1st Feb 2011 14:43
Hey there community

Quickly explained, here is my problem:



I have created some slope walls in Google Sketchup 8, exported them as DirectX and put them into FPSC.

The problem: Everything works fine on my PC - but when I give a built game to one of my comrades, they get flickering textures everywhere like in the screen above.

What can that be?

We all use Win7, so we all got the latest DirectX. But only my PC has no problems with this issue.

Any ideas are welcome


I'm using official v.1.17.

Nickydude
Retired Moderator
19
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 1st Feb 2011 01:24
With flickering textures the problem usually lies in there being two textures overlapping, this usually happens if you place a segment then place a wall on the outside of the segment.

D0MINIK
17
Years of Service
User Offline
Joined: 18th Mar 2009
Location:
Posted: 1st Feb 2011 01:26 Edited at: 1st Feb 2011 14:43
Thanks for the idea Nickydude!

But it's not that kind of flickering where the displayed textures kinda rotate (the segments are definitely not overlapping).

It's like in the screen, flickering black spots/pixels all over. And it does not appear on my PC. Strange, isn't it?

MONEY TAKEA
17
Years of Service
User Offline
Joined: 23rd Nov 2008
Location:
Posted: 1st Feb 2011 04:15
I agree with nicky dude, its either that or you need to reweld your vertices. Also it can be to segments overlapping.

Im a little Jessiiee <3
D0MINIK
17
Years of Service
User Offline
Joined: 18th Mar 2009
Location:
Posted: 1st Feb 2011 14:30 Edited at: 1st Feb 2011 14:31
Quote: "I agree with nicky dude"


Oh, come on!

I can understand it is the most obvious solution to the problem, but the thing is: If I had overlapping segments (I don't), it would appear flickering immediately on my PC.

But on my PC, everything's fine. No problem. Not in test game, not in built game.

It's got to be something ... 'technical'. I can't imagine it's a problem with the mesh or the texture, otherwise, I'd experience the problem, too.

Any further ideas, please?

Cyborg ART
19
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 1st Feb 2011 14:39
Weird, I know you said it only happens on your computer. But still it could be a doubel set of meshes.
It could also be something with shaders?

Try different settings, like fullshader off and on, different texturesizes etc.

Nickydude
Retired Moderator
19
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 1st Feb 2011 15:03
Is it just those slope walls that are causing the trouble? Have you tried a different texture to see if the same thing happens? How about starting a new map and only putting one sloped wall in, does it do the same thing?

Soviet176
16
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 1st Feb 2011 17:20
You say you made those in sketchup right? that might be why, what is the texture resolution? also try updating your graphics drivers on that machine. If the texture is a weird number like 1200X900 then some graphics cards don't support it and can create weird artifacts like this one. Your textures should be the same on both pixle levels. 512X512 1024X1024 2048X2048 ect.

Putting fear back into sliced bread since 4th May 2010
D0MINIK
17
Years of Service
User Offline
Joined: 18th Mar 2009
Location:
Posted: 1st Feb 2011 20:36 Edited at: 1st Feb 2011 20:36
Thanks to all of you for your ideas!
I'll try to make some further tests to find out more.


I've got a big request here:

http://www.mediafire.com/?65885kjc8bk2b8n

This is a test build where the error occurs on my friends' PCs. Could you have a quick download and see whether you get graphical errors, too?

Won't take more than 5 minutes, and would be very helpful!

In advance: Thanks a lot for testing!

Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 1st Feb 2011 20:41
Nope,clean as a whistle.No errors at all.

Tested on : see signature


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
Soviet176
16
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 1st Feb 2011 20:43
Just tested it, yup the same thing happens to me.

Putting fear back into sliced bread since 4th May 2010
xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 1st Feb 2011 20:57 Edited at: 1st Feb 2011 20:58
See attached image. I don't see exactly the same thing you do but that might just be the way different video cards display the issue. Do you see how the light is banding across the surface?

Try increasing the...

lightmaptexsize=
lightmapquality=

settings in the setup.ini and see if that improves things any. They appear to be very low.

Brian.

... and the band played on.
D0MINIK
17
Years of Service
User Offline
Joined: 18th Mar 2009
Location:
Posted: 1st Feb 2011 22:37
@Gencheff
@Soviet176


Thank you for testing! You helped me a lot to judge how continuously the error occurs!

I made a test and took the shader off the segments, and voila: The error is gone. Strange thing.

@xplosys

Thanks for testing also, and here are my settings:

Quote: "lightmaptexsize=512
lightmapquality=5"


Dark Goblin
20
Years of Service
User Offline
Joined: 19th May 2006
Location:
Posted: 1st Feb 2011 23:09
Oh god. Put the quality up to at least 25...

D0MINIK
17
Years of Service
User Offline
Joined: 18th Mar 2009
Location:
Posted: 1st Feb 2011 23:59 Edited at: 2nd Feb 2011 00:06
@DG

Hehe, I said exactly the same to myself just after I wrote the lines... done. Now I'm on a quality of 30. The quality of 5 is standard from FPSC 1.17 obviously.

However, doesn't solve the original problem, the only way to use Sketchup segments compatible with all graphic cards seems to be putting no surface shaders on them

Login to post a reply

Server time is: 2026-07-01 01:26:21
Your offset time is: 2026-07-01 01:26:21