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3 Dimensional Chat / 3D Compo: "Under Construction!"

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David Gervais
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Posted: 1st Feb 2011 10:56


February 3D Compo: "Under Construction!"

Grab your tools of choice, the 'BUILD' is on!

After a small break from the 3D compos in January, we're back with an all new compo. This time the theme is 'Under Construction'. What does this mean to you? Show us what comes to mind, weather it be tools, buildings, bridges, machinery, clothes, anything you can come up with under this theme will work. Now get building and impress us with your constructive designs.

This compo will run through to February 25th 2010

Reiteration of the rules..

1) For 3D Best Model, a model is *required* for judging. (attach it to your final entry post.)
2) For 3D Best Texture, a texture map (UV or Seamless) is *required* for judging. (attach it to your final entry post.)
3) For 3D Champion both a model and texture are *required* for judging. (attach them to your final entry post.)

To Impress the judges..

4) Beauty shots/renders help allot and we give brownie points for this.
5) WiP mesh views and posts of your work-in-progress also get brownie points. We like to see how the models go from concept to finished.
6) Rigging and animating get huge brownie points. (this does not apply if the contest is for static objects.)
7) Game ready Low poly models get even more brownie points.

and the final rule..

8) Have fun!

Cheers!

Quik
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Location: Equestria!
Posted: 1st Feb 2011 12:08
this one i will probably join, although i know i say that ALOT, but still, this one seems very very nice and interesting


[Q]uik, Quiker than most
Poloflece
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Posted: 1st Feb 2011 12:26
Well, I should probably try to properly earn a badge

This seems like the compo for me

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
=adamW=
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Posted: 1st Feb 2011 12:40
Count me in

Mazz426
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Posted: 1st Feb 2011 14:22 Edited at: 1st Feb 2011 16:11
this sounds interesting, i think i'll try and make a pipe cutter, one quick question, are we restricted to a particular time period i.e. modern day or could we make sci-fi tools based off of tools currently in use?

EDIT
didnt want to double post, decided to make a start anyway, it's very wip, i'll set up a wip thread after this post, don't you worry



Gencheff
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Posted: 1st Feb 2011 16:39
Not so fast PG .

This should be a fun competition.Hope I don't forget (again) ...


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
defiler
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Posted: 1st Feb 2011 17:11 Edited at: 2nd Feb 2011 00:18
Aw man, this looks like something i can do, and you can bet it will be free for FPSC!


edit: shotgun the Jackhammer.

Current Project: Lost Contact: Chapter 1
Master Man Of Justice
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Posted: 2nd Feb 2011 00:50 Edited at: 2nd Feb 2011 01:02
Here is my progress so far.
A simple construction cone.
Maybe a bit much for a simple cone but:
Polys:136
[download attatched]



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anayar
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Posted: 2nd Feb 2011 03:12 Edited at: 2nd Feb 2011 03:13
Im actually going to start things anew with the new year and enter a competition I promised to (for once ). Ive already made a start on this times entry... here is the WIP shot:

Weighs in at 400 polies ATM. Planning to add a lot more though, so probably wont be the best for FPSC.

Tell me what you guys think

EDIT: forgot attachment

Cheers,
Anayar


For KeithC

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anayar
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Posted: 2nd Feb 2011 03:42
Heres the final version of the "Under Construction" bridge untextured. W.I.P shot (just to make it clear...). Now onto the PAINFULL task of texturing this

Cheers,
Anayar

P.S: Yep, I see the mesh error... fixing that now


For KeithC

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anayar
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Posted: 2nd Feb 2011 03:43 Edited at: 2nd Feb 2011 03:44
Second pic. Crits are not just asked for, but mandatory lol

(Sorry for the double post mods )

Cheers,
Anayar


For KeithC

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Master Man Of Justice
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Posted: 2nd Feb 2011 04:02
Looks okay, needs more detail especially being a bridge, Add some dings or chamfer on the railing, give the road more depth, and the sign needs alot of work(look at some reference pictures and try to follow the shape as close as possible)

Try and separate the railing from the road by some sort of curb or a sidewalk.

Other than my very critical (sorry) post, its a good base model.

defiler
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Posted: 2nd Feb 2011 04:11 Edited at: 2nd Feb 2011 04:12
@ Anayar: That looks like a very nice low poly model for FPSC, nice work dude.

edit: if you ever do make a FPSC version

Current Project: Lost Contact: Chapter 1
Master Man Of Justice
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Posted: 2nd Feb 2011 07:32 Edited at: 2nd Feb 2011 21:17
Metal Table:Metal Table
Road Sign:Road Sign
Cone:Cone

This is a Construction Zone Road sign i finished.(95% of work is texture)


here's a table i am working on that will have some tools on it.



****(Road Sign Attatched)****

Edit
Table Texture didnt turn out the way i really wanted it to. Mainly the legs. Any tips or suggestions on that?


David Gervais
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Posted: 2nd Feb 2011 10:53
Looks like you guys are gonna have fun with this one, keep up the great work.

@Mazz426 I sure hope there is still construction around in the future, or on other planets, Sci-Fi construction is perfectly fine.

Cheers!

=adamW=
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Posted: 2nd Feb 2011 16:20
Looking Nice .

What i'm making:



Updates will be posted soon.

defiler
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Posted: 2nd Feb 2011 18:09
Hmm sci fi construction is allowed!

A new idea has appeared!

Current Project: Lost Contact: Chapter 1
Master Man Of Justice
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Posted: 2nd Feb 2011 18:26 Edited at: 2nd Feb 2011 22:16
Working on a trailer. Here's a wip.

[edit]
Here's the almost finished model, just need to add door and smoothing groups. 701 Polys.


[edit]
here is the photo i went off of.



*** I know alot of Poly optimization can be done, working on it now***


[edit]
If this is getting to be too many images just let me know and ill change it.
Anyways, i did some poly reduction but decided to chamfer the stairs and add a door.
Its at 799 polys now.


motran
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Posted: 2nd Feb 2011 22:57
This is my project idea



Is an old crane
motran
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Posted: 2nd Feb 2011 23:30
the skeleton of the main structure begins to take shape



P.S.: sorry for my English, I'm Italian
Master Man Of Justice
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Posted: 3rd Feb 2011 07:17
alright got back from the gym, started on the texture, got the siding done. I still havent uv mapped the stair railing to a visible size, im still debating what to do with it.


BillR
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Posted: 3rd Feb 2011 20:55
Can I build my submission in DBPro as a working piece of equipment,
and have it as a running program to view?
Master Man Of Justice
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Posted: 3rd Feb 2011 22:31 Edited at: 3rd Feb 2011 22:32
Alright so i got some more texture work done inbetween my day, im not liking the way i painted the light on the door. but im happy with the roof for the most part.( im thinking of cleaning it up instead of so grungy.)


Softwizz
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Posted: 4th Feb 2011 02:54 Edited at: 4th Feb 2011 21:15
I will have a bash at this.
Not decided what to make yet but will be aiming for a low poly model in .x format that will be available to everyone for free.

O.K. I have decided:


Its a skip full of rubbish!

Master Man Of Justice
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Posted: 4th Feb 2011 05:01 Edited at: 4th Feb 2011 05:03
Softwizz, thats sort of a main point lol. But good luck!

seppgirty
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Posted: 4th Feb 2011 23:53
hey guys,
thought i would try making another character for the contest. this is a great way to get some practice. here are some early wips for my construction worker. it's a little higher poly then i usually do.

it's at 1944 tris plus i still have to add a hammer or something in his hand..

here's some screenies so far






so far he just has a quick paint job using the truespace paint..

gamer, lover, filmmaker
Vent
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Posted: 5th Feb 2011 01:31 Edited at: 5th Feb 2011 01:31
Here's what I have so far.



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Poloflece
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Posted: 5th Feb 2011 07:52 Edited at: 5th Feb 2011 07:53
Ok, I've had a go at making a large building.

Here's the model in ac3d



and because I don't have a proper render program. Here's a "beauty" shot in fpsc, with shaders.




Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Gamer X
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Posted: 5th Feb 2011 17:22
I think I will give this comp a go .

What I am making


Where I currently stand



Hopefully it turns out good enough to actually stand a chance in the end .

Master Man Of Justice
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Posted: 5th Feb 2011 22:50 Edited at: 6th Feb 2011 04:45
Lookin good guys.
Ive been busy with school and workin out, but i finally fixed the roof to my liking, (photobucket is down so im using imageshack :S)
Oh and for anyone wondering, all of this is hand painted, no images.( i know its not impressive just thought i would include that :3)

[update]
Got back from workout and ate dinner, got the stairs,the wood support blocks, and basic metal lining around the bottom (i think im going to make it a wooden lining but im not sure yet)


kamac
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Posted: 6th Feb 2011 11:18 Edited at: 6th Feb 2011 11:48
Wow

I would take part, but too bad: im too weak for now in modelling


Edit@

Lol. There's my entry, which im doing, so i can be kidding a little



And here's my "Pro" environment screen



In progress of making Archery Simulator... Or maybe not simulator x]?

@There'll be a sig @
motran
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Posted: 6th Feb 2011 13:43
Well I finished my 3d model, now I test this in dbo and then begin the image of texture



P.S.: sorry for my English, I'm Italian
Master Man Of Justice
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Posted: 6th Feb 2011 19:23 Edited at: 6th Feb 2011 19:33
Here is the model and texture. The railing is white but it doesnt exactly look bad. Clocked in at 799 Polys.
If anyone still isnt sure the relation between it and construction , its a foremans office that the Boss stays in.
http://www.mediafire.com/file/m764vxhkh7ho9pi/Trailer.zip


Design Runner
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Posted: 7th Feb 2011 00:59
Well, seeing these entries I don't think I have a chance. I guess I'll go for best texture. I call it "Cornerstone".
Obviously very WIP on the texture, and a five minute mesh.


"If you can't handle me at my worst, you sure as hell don't deserve me at my best"
Softwizz
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Posted: 7th Feb 2011 02:58 Edited at: 7th Feb 2011 03:03
Here is a WIP pic.
Using wings 3D
Just need to add a bit more detail then start texturing it.

Anyway here it is:



Gamer X
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Posted: 7th Feb 2011 05:23
Here's an update on my entry.



all I need to do now is go in and lower poly count, add few details, and texture it.

kamac
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Posted: 7th Feb 2011 13:54
Yay

So nice to see other people using wings 3d, excluding me Good luck guys, i hope my screw will take last place

In progress of making Archery Simulator... Or maybe not simulator x]?

@There'll be a sig @
Ortu
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Posted: 8th Feb 2011 02:31
the texture work is going good MMOJ, but your trailer is very short, even if you dont add the windows a bit more length would feel better for it i think.


Master Man Of Justice
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Posted: 8th Feb 2011 02:43
Ill take your advice ortu, rendering preview now, i will see to it that i make a window on it. Infact, i might make it segments, so that you can make it as long as needbe.

motran
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Posted: 8th Feb 2011 15:38
TEXTURE DAY 1

Mazz426
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Posted: 8th Feb 2011 18:16 Edited at: 8th Feb 2011 18:21
well i decided to completely change my entry, went for a sci-fi style transportation machine.

Monolith Transportation Unit - MTU - 564 polies - 2048*2048 textures

here is a small set of screen shots:


and here are some larger ones, in link form to avoid taking up too much space
front: http://img824.imageshack.us/img824/616/render1g.jpg
back: http://img203.imageshack.us/img203/3544/render2m.jpg
base: http://img511.imageshack.us/img511/8193/render3m.jpg

wireframe: http://img3.imageshack.us/img3/5114/wireframe1x.jpg

FPSC screenshot: http://img843.imageshack.us/img843/7052/fpsc1.jpg

and download is attached, includes a .obj mesh, diffues, spec and normal maps and the FPSC versions, good luck to all other entrants

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Master Man Of Justice
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Posted: 8th Feb 2011 19:22
mazz, its good, but two crits, texture size is alot bigger then it needs to be for such a low poly model. (but hey, we can downsize it ourselves)
And the zip file was humongous, considering, my connection to TGC is around 100kb/s.
Otherwise it looks good.

Mazz426
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Posted: 8th Feb 2011 19:37
Master Man Of Justice@
sorry, hadn't even noticed the size of the ZIP, thats it at best compression, i only included large texture files as its for the competition, if you like i could reupload it with smaller textures

Master Man Of Justice
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Posted: 8th Feb 2011 20:38
nah its okay. if someone else requests , you can , but i already downloaded it. Its because im in america, DL speeds drop to dialup speeds when i DL from European servers.

Neodelito
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Posted: 9th Feb 2011 04:44 Edited at: 9th Feb 2011 04:45
start..
under construction..




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Softwizz
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Posted: 9th Feb 2011 13:51 Edited at: 9th Feb 2011 13:53
Here is an update on the texture, this is still a WIP.
The bricks will need adjusting as the image got skewed when I resized it.


Neodelito
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Posted: 9th Feb 2011 14:47 Edited at: 9th Feb 2011 14:47
adding details..
is a classic composition you can find in any csifi portfolio artist




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Neodelito
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Posted: 10th Feb 2011 06:30 Edited at: 10th Feb 2011 06:30
update wip, underconstruction leviatan..




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motran
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Posted: 10th Feb 2011 10:42
texture day 2
Neodelito
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Posted: 10th Feb 2011 16:35 Edited at: 10th Feb 2011 16:36
last advance wall textures and some people..




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