Hello guys, I made a SCAR SMG for my game and for PWP, but I have spent the last 2 hours trying to get it UV Mapped and Textured so it works, but have had no luck. I made it in Milkshape, and am rigging it in Milkshape to Errant AI's MP5N in Milkshape. I just need someone to UV map it and texture it. And then them tell me how I would assign it to my gun so it uses that texture in game.
Texture : This is what I got when I tried to UV map and texture, but it didn't work, in test game it was showing up as if it had no texture

The texture I made:

Gun Model picture:

What I'm doing to make the model FPSC Ready
1. Build Model
2. Open the HUD.x file of the gun with the animations and others that will be used to rig the gun, in fragmotion. In this case, MP5N from Model Pack 9.
3. Export as MS3d file
4. Open custom gun, and merge the HUD.x file into it
5. Scaled and position Custom gun to the same size and position as the MP5
6. Delete all MP5 Groups, leave the hands
7. Assign all joints to the new gun
8. Open newly rigged gun in Fragmotion
9. Copy the MP5N gamecore folder and paste it into a new folder in the gamecore\guns and rename 'Gun name here'
10. Save the new gun in Fragmotion as an .x file and replace the old HUD.x file in the new folder, with the new guns .x file. Making sure it too is named HUD.x
Thats what I do, but I left out when Ive tried Texturing because it never works. And if no one can UV and texture it for me, can someone tell me how and when, and where to put the files and all.
Email me if you'll UV and texture it for me so I can send you the model.
Thanks!