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FPSC Classic Product Chat / Why does the script zoneanykeyactivate.fpi don’t work for enemies? What to use instead?

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Evil Robot
15
Years of Service
User Offline
Joined: 23rd Jan 2011
Location:
Posted: 3rd Feb 2011 23:05 Edited at: 3rd Feb 2011 23:10
Hi, I’m trying to activate a trigger zone with an enemy entity. I thought that the script zoneanykeyactivate.fpi
would make it. I named the enemy enemy1 and sett Use Key in the trigger zone to enemy1. But it does not work.

If I on the other hand names a dead entity like a crated to enemy1 and throw it into the trigger zone then the zone activates.

What should I do to make an enemy to activate a triggerzone?
Plystire
23
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 4th Feb 2011 22:29
Modify the source?

Lol, no, but seriously that's not a good sign. I figured just as you did that the enemy would activate the triggerzone just fine. I suppose there's a difference between character entities and normal dynamic entities when it comes to zones. Perhaps you can list this as a bug and notify Lee about it in the v1.18 beta thread, so that it can be fixed sometime.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.

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