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Work in Progress / 3DPaint V1.03(beta)

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OldPMan
TGC Store Seller
15
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Posted: 4th Feb 2011 01:42 Edited at: 4th Feb 2011 11:23
Look. Should I continue?
If you want to try , just write and I will add a "download link" on this post.

First draw


Second draw


Burn and dodge brush


UV mapping tool


Fill


Export all


Import in FPSC


Download link on depositfiles

I am ashamed of government my country, but proud that I find the strength to survive in this God-forsaken hole.
.....already beside..... for all
OldPMan
TGC Store Seller
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Posted: 4th Feb 2011 02:16
I want to know what tools you want, to see more in this program.

I am ashamed of government my country, but proud that I find the strength to survive in this God-forsaken hole.
.....already beside..... for all
Eminent
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Posted: 4th Feb 2011 03:33
Can we have a download? It's kind of hard to tell what tools need to be added without actually having the program.


WickedX
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Location: A Mile High
Posted: 4th Feb 2011 05:28 Edited at: 4th Feb 2011 05:30
RUSSIA,

This is amazing and I would love to give it a try. Please upload and if I find anything that could possibly improve upon this program, I would gladly let you know.

Thanks.
OldPMan
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Posted: 4th Feb 2011 08:52
Hi guys. Thank you for your reply.
The size of the program in the RAR archive 112Mb. Upload it to the post I can not, so I wanted-to know where you'd like, so I laid out for your convenience. I have an account on depositfiles.com but I'm not sure of the way there, everyone could be free to dowload.

I am ashamed of government my country, but proud that I find the strength to survive in this God-forsaken hole.
.....already beside..... for all
Van B
Moderator
21
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 4th Feb 2011 09:43
Looks great!. I would really like to see some sort of normal map editing possible too, like maybe edit a greyscale bump map in realtime, then convert that to a dot3 normal map and show the results. That would be a great way to work I think.

Health, Ammo, and bacon and eggs!
OldPMan
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Posted: 4th Feb 2011 10:23
Hi Van B. Thanks.
In fact, Normal map is edited together with the diffuse map you draw.
So as you can turn on and off channels (diffuse, normal, specular, alpha)
So is the power of the brush is located on the burn and dodge buttons affect the editing and filling texture for blending.

Height map will be available in next beta relise.

I am ashamed of government my country, but proud that I find the strength to survive in this God-forsaken hole.
.....already beside..... for all
OldPMan
TGC Store Seller
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Posted: 4th Feb 2011 11:22
I'm uploading the program on depositfiles.com. if you have the resource is not available , write here where I could, would have to lay out a program that it may be easier to download it.

Download link on depositfiles

I am ashamed of government my country, but proud that I find the strength to survive in this God-forsaken hole.
.....already beside..... for all
OldPMan
TGC Store Seller
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Posted: 4th Feb 2011 16:23 Edited at: 4th Feb 2011 16:24
Management:
Mouse:

rightmouse doubleclick = direction of the camera to the point of click.
mousewheel = increase.
mousewheel pressing and holding + movement of the mouse = camera rotation around the point (alternative - CONTROLKEY and mouse movement).

Keyboard:

SPACE KEY = SELECT triangle on which the mouse is hovering over.
SHIFT KEY = DESELECT triangle on which the mouse is hovering over.
ENTER = selected triangles to fill the current material or color.
CONTROLKEY movement of the mouse = camera rotation around a point.
F1 = wire on.
F2 = wire off.


For open object doubleclick the button.
For open material - click of mousewheel.
EXPORT button not work in this beta.

description of the features of this version:
1. In order that-be to open their own textures you need to have in one folder are two files
"Name". DDS (diffuse map with transparency in alpha chanel) and "name" _N.DDS (normal map with specular in alpha chenel).

I am ashamed of government my country, but proud that I find the strength to survive in this God-forsaken hole.
.....already beside..... for all
OldPMan
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Posted: 4th Feb 2011 20:13
Please write on where you simply download 3Dpaint.

I am ashamed of government my country, but proud that I find the strength to survive in this God-forsaken hole.
.....already beside..... for all
baxslash
Valued Member
Bronze Codemaster
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Location: Duffield
Posted: 4th Feb 2011 21:08
Downloading now. I'm a follower on YouTube too for obvious reasons...

This is a great tool well done!!!

kamac
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Location: Poland
Posted: 4th Feb 2011 21:21
This is genius !

I see it very useful . Keep working on it

In progress of making Archery Simulator... Or maybe not simulator x]?

@There'll be a sig @
OldPMan
TGC Store Seller
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Posted: 5th Feb 2011 00:09
Thank you all for your praise.
Any questions.
In the next beta, I plan Height map support. Several additional new features to UVmapping Tool.
So as I think it makes sense to use small image for brushes.

I am ashamed of government my country, but proud that I find the strength to survive in this God-forsaken hole.
.....already beside..... for all
Poloflece
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Joined: 14th May 2010
Location: Australia
Posted: 9th Feb 2011 12:05
Very nice idea, if you work on this a bit more, it could even be a great tgc product. Excellent work


Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Stab in the Dark software
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Playing: Badges, I don't need no stinkin badges
Posted: 9th Feb 2011 15:17
Excellent Work. Is this created in DBPro? If so were any special plugins used? Just curious.

[img][/img]


Custom,intel 3.0GHz Hyper Threaded,4GB RAM,ATI X1500 256mb,
WindowsXP DBpro v7.5 Synergy
The coffee is lovely dark and deep,and I have code to write before I sleep.
OldPMan
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Posted: 9th Feb 2011 23:33
@Poloflece Games
@Stab in the Dark software
Thank you all for your feedback.
Were used commands - Dot and Point of ImageKit.
Everything else is written in DBPro.


There is something else to work. I've already made an extra brush are of the form.
I continue to make simple tools such as line, box, stamp cloning, etc.
Here is screenshot of my progress.

I am ashamed of government my country, but proud that I find the strength to survive in this God-forsaken hole.
.....already beside..... for all
Andrew_Neale
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Location: The Normandy SR-2
Posted: 10th Feb 2011 08:28
An interesting choice for 'BRUSH1'...

On a more serious note, this looks like a really quite nice bit of software. I will download and take a look once I get back from work.

Cetobasilius
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Location: Mexico
Posted: 10th Feb 2011 11:18 Edited at: 10th Feb 2011 12:45
Dude this is awesome!!!!!!!!!!!!!
Really RUSSIA. this is EPIC. not only this is a really cool UV mapper, its also a texture editor... man, this is a great tool. not tried it yet but im anxious to try it out now. Great Job!

for extra functions you can include a model scale for visualizing large models. really great app once you get used to it

this is the solution to one of my problems!

hi
Duffer
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Joined: 9th Feb 2003
Location: chair
Posted: 4th Mar 2011 00:13
@ RUSSIA,

Continue! Continue!

Export of textures after painting (on to 3d)?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
OldPMan
TGC Store Seller
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Posted: 8th Mar 2011 18:47
Thank you for your interest in my work.
The last 3-4 months, I often get sick and therefore can not quickly finish 3DPaint. But in any case I will finish it.

@ Cetobasilius - I definitely made it possible to scale the object.
@ Duffer - The next release will be available full functionality EXPORT button. and now you can use two files EXIT.dds and EXIT_n.dds that are in the program folder. To save your work after a Painting, press ENTER (do not must be selected or one triangle) - then you'll see all the changes you made in the above file.

I am ashamed of government my country, but proud that I find the strength to survive in this God-forsaken hole.
.....already beside..... for all

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