Scaling up doesnt work with some textures because it just repeats the texture. And How do I chose what face i want to texture in DBPro then? I don't wanna make a box out of 6 planes..
I found the mipmapping disable thing though, thanks. I'll try exporting & loading into DBPro.
EDIT: After trying that, it loads without a texture. I went back and undid everything, exported and still no texture. No texture even in the DirectX viewer.
if you think it may be a problem with DBPro, which i doubt, heres my code
Rem Project: Dark Basic Pro Project
Rem Created: Thursday, February 03, 2011
Rem ***** Main Source File *****
sync on
sync rate 60
backdrop on
load object "C:/Users/Brett/Desktop/Blocks/grass.x",1
scale object 1,200,200,200
rotate object 1,45,0,0
position object 1,0,0,0
x = object position x (1)
y = object position y (1)
z = object position z (1)
rotation = 0
make camera 1
color backdrop 1,RGB(55,20,0)
position camera 1,0,0,-50
do
xx=camera position x (1)
yy=camera position y (1)
zz=camera position z (1)
if upkey() = 1
zz=zz+2
ENDIF
if downkey() = 1
zz=zz-2
ENDIF
if leftkey() = 1
xx=xx-2
ENDIF
if rightkey() = 1
xx=xx+2
ENDIF
if keystate(30) = 1
rotation=rotation-2
ENDIF
if keystate(32) = 1
rotation=rotation+2
ENDIF
rotate camera 1,0,rotation,0
position camera 1,xx,yy,zz
sync
LOOP
Always program as if the person maintaining your program is a psychopath that knows where you live