Quote: "How about editing the locked door script and the key script to show different HUDs?"
i tried that, but to no avail...
;Artificial Intelligence Script
;Header
desc =Security Door (Open 'With Security' and Close)
;Triggers
:state=0,plrhaskey=0:hudreset,hudx=50,hudy=90,hudimagefine=meshbank\user\cantopen.bmp,hudname=securitydoorcantopenprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=60:hudshow=securitydoorcantopenprompt,hudfadeout=securitydoorcantopenprompt
:state=10,plrdistwithin=60,plrhaskey=1,plrusingaction=1:state=1,setframe=0,sound=$0
:state=10,plrdistwithin=60,plrhaskey=1,hudreset,hudx=50,hudy=90,hudimagefine=meshbank\user\canopen.bmp,hudname=securitydoorcanopenprompt,hudhide=1,hudmake=display,state=5
:state=5,plrusingaction=1,hudshow=securitydoorcanopenprompt,hudfadeout=securitydoorcanopenprompt
:state=1:incframe=0
:state=1,frameatend=0:state=2,coloff
:state=2,plrdistfurther=60:state=3,sound=$1,colon
:state=3:decframe=0
:state=3,frameatstart=0:state=10,setframe=0
;End of Script
"Hey everyone, I love you." jk
