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FPSC Classic Product Chat / Nudging? O_o

Author
Message
BedsideReaper
15
Years of Service
User Offline
Joined: 4th Feb 2011
Location: Lakewood, WA
Posted: 4th Feb 2011 08:21
So, after I downloaded the V117 update like.... I dunno, yesterday maybe? I noticed that even though an entity is supposed to be placed in midair for it to be nudged, any entity that is dynamic is nudged and even thrown across the room. Now, with talk of glitches and stuff still in midair, I noticed that (since every time I finish making a level for my game, i try it out all of the levels using the build game option) since downloading V117, some of the entities will lose it's textures and become black. It will still have the skeleton, but it's all black. Some are blue, or even light green, but all of the characters will be black, and sometimes missing. Is there anyway to fix this? I can script, but just barely I'm still a beginner in that area. Ooooor does the new V118 beta fix this? Please help!

"I think I'm getting the 'Black Lung,' pop."

"Derrick, you've been down there for one day."
Pirate Myke
16
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 4th Feb 2011 15:37
A screen shot will help us more, to help you on the dark textured characters.

Dynamic objects in mid air: try setting them to immobile=yes in there FPE file. and see if that keeps them in place.

The character issue sounds like a shader being used without all the proper textures. Which characters, and which shaders are you using.

Nothing but coffee in my veins 'Insomnia is Coming'
BedsideReaper
15
Years of Service
User Offline
Joined: 4th Feb 2011
Location: Lakewood, WA
Posted: 4th Feb 2011 21:22
Well, I would totally do it, but the program's corrupting on me (see my post on the V118 thread).

"I think I'm getting the 'Black Lung,' pop."

"Derrick, you've been down there for one day."

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