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tomfromvienna
15
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Joined: 3rd Feb 2011
Location:
Posted: 4th Feb 2011 19:51
Hi,

I am in the selection process of my future design tools and stumbled over CityEngine.
Does anyone have any expieriene with it.

http://www.procedural.com/

it looks wicked sick!
baxslash
Valued Member
Bronze Codemaster
19
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Joined: 26th Dec 2006
Location: Duffield
Posted: 4th Feb 2011 21:02
Try posting this in Geek Culture.

Looks great but why post here???

tomfromvienna
15
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Joined: 3rd Feb 2011
Location:
Posted: 4th Feb 2011 21:11
I was thinking about an import possibility as terrain or such.
So i thought maybe someone has already tried it.
bitJericho
23
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Joined: 9th Oct 2002
Location: United States
Posted: 5th Feb 2011 11:40
I don't know how plausible that would be, since the landscapes are so huge. Might be able to do it reading a small section of the landscape at a time. It would probably require puregdk.

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gwheycs62egydws
16
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Joined: 17th Aug 2009
Location: The World
Posted: 7th Mar 2011 20:07
all it's a matter of thinking things out

if it can be dun with c++ or Dark GDk
then something thing could be built
using DarkBasic Pro

take a look at this
[DBP] grid-based map generation
http://forum.thegamecreators.com/?m=forum_view&t=176286&b=6

with some more work and with code I a have found though out
the forums it dose seem like a plausible idea

I know it would not be easy by any means
but it is not impossible

If a thought is Just a thought ~ so whats the main thought ?

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