Quote: "
so basically lee's moved on from DBP to FPS creator?
so what's going to happen to DBP? is it going to be worked on after P6 or will the patches trickle out at an even SLOWER rate?
"
It goes a little something like this.... HIT IT!!
First Person Shooter Creator (FPSC) is a program that is written in Dark Basic Pro. It will not be released for a long time as Lee works on it but not very often, in fact he just got back to it after three months of doing DBPro work. FPSC is thus a long term project not going to be out any time soon.
Lee has not stopped on DBPro at all, lots of functionality going in as Advanced CSG, Lightmapping, Octree with advanced portal system and advanced collision system is all being used for FPSC but also have been added to DBPro itself, so it compliments DBPro.
Also as Lee programs FPSC he finds limitations and changes them and also fixes huge bugs like a bug that existed awhile back ago when a User defined type was copied it would cause huge problems and this was found while programming FPSC and Lee fixed this bug in DBPro.
Mike is also working on features for DBPro that will also help with FPSC as well, but thats not all he is doing either.

More stuff coming over the next few weeks.
Bugs will still be fixed with Upgrade 6 as always, but honestly Drake, waiting till Christmas isn't all that bad. Better than waiting 1 week short of 9 months for cubemapping. I mean thats lame...
Waiting three months for all kinds of goodies and better stability is not all that bad really. I don't mind that, upgrade 6 is a huge upgrade and thats not hype, thats reality and its going to be worth it, but bitching about how 3 months is too long when 5.1 came out not too long ago and then just ignoring a nine month break with only a couple of decent features is just something only you would do.
TGC Team is working very hard and things are happening that you don't have knowledge of yet because things are not finished and still being worked on.
Dark Basic Pro - The Bedroom Coder's Language of choice for the 21st Century.