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FPSC Classic Product Chat / dynamic entities appear through fog.. isn't this problem fixed yet?

Author
Message
Bibo4PC
17
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 6th Feb 2011 20:28
hey everyone..

I've been away for so long and just decided to have a look around again and I can see that I have missed a LOT..

anyway I remember before I leave I found a problem that dynamic entities appear through fog while static ones doesn't, for example if u put a desk next to a character, from the proper distance you'll see the desk with the fog's color but the character appears as clear as the sun..

has anyone found any solution for this problem yet.. I've tried v.1.18 beta and the problem still exist..
TY

Bibo4PC
17
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 17th Feb 2011 19:19
bump

Bibo4PC
17
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 5th Mar 2011 08:31
double bump.. please this is really important..

JRH
19
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 5th Mar 2011 10:04
This is caused by the way FPSC handles th 3D environment. This is something Lee will have to fix in DB Pro before it is fixed in FPSC.

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
Bibo4PC
17
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 5th Mar 2011 11:05
and there's absolutly no way around it? TY

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