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FPSC Classic Product Chat / Build Question

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Dan121
15
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Joined: 15th Sep 2010
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Posted: 8th Feb 2011 16:06
Ok so im not to clear on this, ok lets assume I have 10 levels each one comes under the memory cap limit individually, now if I want to build a game with all 10 levels will the engine crash or will it be ok because each level is under the memory limit?
Hope that makes sense.
Shakleford
FPSC Reloaded TGC Backer
16
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Joined: 15th Jun 2010
Location: on the flip side
Posted: 8th Feb 2011 16:28
Altho I havent built many games Im pretty sure it will be ok because each individual level is under the cap. I know in the past FPSC couldnt go beyond 5 or 6 without crashing but that issue has been fixed in the recent updates. Im pretty sure I am accurate here but maybe bettr informed member can indulge us.

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
Dan121
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Posted: 8th Feb 2011 17:15
@Shakleford
Thank you for the reply.
That Guy John
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Joined: 30th Apr 2010
Location: United States
Posted: 8th Feb 2011 20:03
Build it and you will see. No matter what, you are not going to lose your maps.
Gencheff
16
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 8th Feb 2011 20:19
I look at it from a perspective where the game is already build and ready to be played.

When you load your game,you don't load every map,you load each map separately,so the memory consumed wouldn't be added on top of the memory used for the previous map.It's like going from the start again,just a different map.Plus the build game contains the maps into multiple files,not just one.

My guess is this logic goes for the building process as well.

So to make a long story short,I don't think it will crash.


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
Dan121
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Joined: 15th Sep 2010
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Posted: 8th Feb 2011 21:11
Thanks for all the answears guys

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