This should tell you whether the size is the radius or diameter:
set display mode desktop width(), desktop height(), 32
sync on: sync rate 60 : sync
autocam off
position camera 0, 0, -500
point camera 0, 0, 0
make object sphere 1, 5
color object 1, rgb(255,255,0)
make object sphere 2, 5
color object 2, rgb(255,255,0)
make object sphere 3, 100
color object 3, rgb(0,255,0)
position object 1, -50, 0, 0
position object 2, 50, 0, 0
repeat
sync
until spacekey()
end
Edit Referring to your original question, the relative size on screen will depend on your camera's field of view (FOV). You need to choose a value that corresponds roughly to the amount of sky that you can see. I've no idea what the appropriate angle would be. I suggest you experiment with the
set camera fov command and use the value which looks right. My guess is that the screen should correspond to only a part of the sky (unless you have your nose touching the screen

) so you probably need to use a value lower than the default value.