Quote: "Is the hand "cursor" designed along the lines of a weapon that only acts as an animation activator?"
That is my guess.
@Rolfy
Sweet (this puts my target example to shame)
I really like your hand idea for making the most of this new feature.
I can image control panels with lots of buttons and levers utilizing the new limb detection too.
The sky's the limit with this, and I was very excited to see the new FPI condition as well.
Quote: "Definitely. I think it will really shake up the same-y-ness of FPSC games if devs. really apply themselves."
Yeah, I bet the GCS will see some new additions soon that make the most of this feature.
Awesome work Rolfy!
EDIT
I'm going to let the cat out of the bag, and tell you guys what I have planned for this new limb detection...
Trees
I don't see why we can't have some items ingame that fall to pieces when shot in the right spot enough times, now that we have the limb detection.
You know, like shooting the tree in half and watching the top fall out. (like Crysis)
Just figured I would mention that idea before someone beats me to it.