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FPSC Classic Product Chat / Request: Shader tutorial

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Message
The Storyteller 01
17
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 10th Feb 2011 11:29 Edited at: 10th Feb 2011 11:31
I think, I know a thing a thing or two about various aspects of FPSC but, when it comes to use shaders on anything I am a complete noob.

What I would greatly appreciate is a simple comprehensive list, which gives recommendations about what shaders to use and where to get them.

Example:

GC Store Character models by Placeholderguy
--> dummyshader.fx (Model Pack XY)

Model Pack YZ segments
--> randomshader.fx (stock shader from FPS Creator/files/databank/shaders)

EarthlyWizards Fantasy Props Pack
--> EarthylWizards free shader EW.fx (download in this threadhref]link[/href])

Usually I am not "requesting" stuff, but I guess I am not the only one who would be happy with something like this

In case you find my grammar and spelling weird ---> native German speaker ^^
DragonEagle
16
Years of Service
User Offline
Joined: 17th Sep 2009
Location:
Posted: 8th Jun 2011 08:48
I know this is an old thread, but I could use a "get started with dark shader" tutorial myself

There's nothing like mowing down a horde of goblins with a mini gun!
Northern
15
Years of Service
User Offline
Joined: 5th Nov 2010
Location: Brazil
Posted: 9th Jun 2011 01:24
Hello The Storyteller 2001

You are not alone in this subject and I'm with you on this request and would be very helpful to us all (my opinion of course!).

However, in nowdays using the shader FPSC is a kind of trial and error game.

You choose a shader to using, then you got your entity too bright or too dark or too shady when it does not totally ruin your scene or entity.

Then you choose another shader then realizes that nothing happens, then you try again, this time I know I will get the right one, you think, then choose another and bang! it does not work again and you think now, wow! I almost got the right thing this time, I think I'll choose another stuff, now it should works .... I have faith, but now .... definitely ruined it at all.

This could all be avoided with good documentation made ​​by the authors of shaders, because they know better than anyone how best to use the shader.

Also, you could check this thread http://forum.thegamecreators.com/?m=forum_view&t=182256&b=21 titled
"Please, documentation is essential in EffectBank scripts folder for beginners."

It may be useful for you, who knows!

Cheers.

Northern
Northern
15
Years of Service
User Offline
Joined: 5th Nov 2010
Location: Brazil
Posted: 9th Jun 2011 01:30
Hello The Storyteller 01

I apologize because I typed his name wrong in my previous post, I'm sorry!

Regards.

Northern
Crysis
16
Years of Service
User Offline
Joined: 8th Jun 2010
Location: Serbia
Posted: 9th Jun 2011 02:36 Edited at: 9th Jun 2011 02:37
You can edit somethimes..

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