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FPSC Classic Product Chat / FPSC Question : 3DWS Building Importing and scale

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A2 Tun
15
Years of Service
User Offline
Joined: 12th Feb 2011
Location:
Posted: 12th Feb 2011 12:52
I have some questions about building importing

I read about x file importing to FPSC

http://forum.thegamecreators.com/?m=forum_view&t=75363&b=21
http://forum.thegamecreators.com/?m=forum_view&t=174125&b=24

can i scale in FPSC an x file building created with 3DWS ??
Will physics and gravity be activated ?

Thanks for any help
AJ Schaeffer
16
Years of Service
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 12th Feb 2011 15:57
I wouldnt use 3DWS with FPSC due to collision problems.

Making someone's day a little better because of one of my models means a lot to me.
That Guy John
16
Years of Service
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Joined: 30th Apr 2010
Location: United States
Posted: 14th Feb 2011 05:20
This is a quick run down of moving models from 3DWS to FPSC.
http://forum.thegamecreators.com/?m=forum_view&t=75363&b=21

3DWS started out as Cartography Shop which its sole use was primarily for buildings, so you should be good to go.

The colleision problems he is reffering to is most likely with the terrain mesh and yes with the AI entities ie.. characters other than you. There are work arounds this, but getting a building into fpsc should be fairly straight forward.

I do recomend Ac3d though.

As for "physics" and "gravity", not sure what you mean by that, but you will create a FPE file which will give the entity it's characteristics you want it to have.

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