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FPSC Classic Product Chat / FPSC IP Destroys Entities during Multiplayer?

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Explosm69
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Joined: 22nd Jul 2010
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Posted: 13th Feb 2011 09:45
Does FPSC IP Mod Destroy Entities during a Multiplayer game?
How about Project Blue?



Cyanide & Happiness 4 Ever
Design Runner
15
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 13th Feb 2011 16:19
There is currently no flak available in fpsc, not even with a mod. Hopefully this is an upcoming feature, but not likely.

"If you can't handle me at my worst, you sure as hell don't deserve me at my best"
Explosm69
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Joined: 22nd Jul 2010
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Posted: 14th Feb 2011 01:32
Aww, Sad Face!

Cyanide & Happiness 4 Ever
Design Runner
15
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 14th Feb 2011 01:35
Ya. Damage and flak are pretty much the only 2 things I can't get to work in multiplayer, no matter how hard I try to find a workaround. I guess we will have to deal with not being able to blow things up.

"If you can't handle me at my worst, you sure as hell don't deserve me at my best"
Explosm69
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Posted: 16th Feb 2011 00:50 Edited at: 16th Feb 2011 00:54
Yea, I was tryin to do a work around with it too, without those mods, and i was thinkin if those mods, which are updating curently, not like most mods, could help my dilema...But now its just Sad Facing it untill Someone finds a way to overcome this horror.

P.S. The Multiplayer's problems might as well win in the Scary Contest. lol

Edit: I even tried on scripting "Shotdamage=100: Destroy" but that didn't do anything, you see I was on the verge of Multiplayer Zombies, where the Zombies are AI Controlled...It works great, the only problem is the Damage and Flak...

Cyanide & Happiness 4 Ever
Design Runner
15
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 16th Feb 2011 00:52
It looks like Shadowdeath is pretty set on accomplishing this. Take a look at his projectPHP thread.

"If you can't handle me at my worst, you sure as hell don't deserve me at my best"
warstormed
User Banned
Posted: 16th Feb 2011 04:21
all i want is co-op, me and my dad love it. I think that dark AI should be used like this:
Team1 AI
Team2 AI
Team1 BOT
Team2 BOT
Global ENEMY BOT
but we need scripts and damage.

I Am The Toxik One!
Design Runner
15
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 16th Feb 2011 14:27
You can already have teams in multi-player, as well as I believe it is either 16 or 18 players. All you need is WASP Mod (free) or PB (money). But currently multi player bots are still a relative impossibility. I'm looking at the first aid scripts to give me an idea of how hard it would be to find a working workaround. So far no luck.

"If you can't handle me at my worst, you sure as hell don't deserve me at my best"

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