Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Hidden Animations from Model Pack 42

Author
Message
The Storyteller 01
17
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 13th Feb 2011 19:31 Edited at: 15th Feb 2011 01:11
UPDATE: Check out Wolfs post below for some improvements!

Atm I am checking out several Model Packs I have for animation scripts - and while using ErrantAI's great animation viewer(a slightly tweaked version)on MP 42, I discovered these:


Although there is no lipsync, this is a good basis for some conversation cutscenes. It's allready on my list of scripts to write - but feel free to beat me to it

In case you find my grammar and spelling weird ---> native German speaker ^^
Dark Evenger
16
Years of Service
User Offline
Joined: 27th Apr 2010
Location:
Posted: 14th Feb 2011 20:16
nic information
Scurvy Lobster
20
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: Denmark
Posted: 14th Feb 2011 21:52
That is quite interesting. I am making a game with those characters right now actually. Could be cool to have them do more stuff

Wolf
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 15th Feb 2011 01:03
IMPORTANT

This tweak takes out the parts of other animations and let the animations flow more smooth.

Used in Relicts Conversation Scripts, btw:

anim63 = 890,917
anim66 = 918,957
anim91 = 868,892

@TheStoryteller01: You might want to add this to the initial post.



-Wolf

God Helps the Beast in Me!
The Storyteller 01
17
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 15th Feb 2011 01:09 Edited at: 15th Feb 2011 01:11
I've experimented myself in the past with tinkering my own animations for existing characters in simply re-writing the animation numbers and/or frames in the .fpe file - but unfortunately it crashed my built games (not test games though) all the time.

You never had that problem?

In case you find my grammar and spelling weird ---> native German speaker ^^

Login to post a reply

Server time is: 2026-07-07 18:21:26
Your offset time is: 2026-07-07 18:21:26