Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Planar Projected Character Shadow on TF341 set

Author
Message
RelMayer
18
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 13th Feb 2011 20:48 Edited at: 13th Feb 2011 20:53
FINALLY, my colleague and I made it to use Bond1's shader on TF341 characters, Yay!


http://www.youtube.com/watch?v=1NAJiH3BCs4


C&C are welcome !




Sorry, but I'll not post the method since my colleague doesn't want.

Please apologize my bad english, I'm French.

ELDORA Rocks !
General Jackson
User Banned
Posted: 13th Feb 2011 21:04 Edited at: 13th Feb 2011 21:04


Quote: "Sorry, but I'll not post the method since my colleague doesn't want."

Why not?

I am Southern, and I love Grits. Feel free to ask me what grits are if your a yankee
RelMayer
18
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 13th Feb 2011 21:07
Oh, you've posted an embedded video, thank you !


Quote: "Why not?"

I do not want to say why, it's not very nice to the community.

Please apologize my bad english, I'm French.

ELDORA Rocks !
Thraxas
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 13th Feb 2011 21:42
I've been trying to get this to work for a while without success. At least I know I'm not wasting my time trying to get it to work. Hopefully I'll figure it out soon and then share it with the community.

A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.
RelMayer
18
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 13th Feb 2011 23:20 Edited at: 16th Feb 2011 15:14
I arranged with my colleague, so I can reveal the method.
My english is not good, but I will do my best.




First off, remember you will need the model pack 52 (Viral Outbreak) shaders.



1
Go to -> effectbank\ps_2_0\viral outbreak then open your character_planarshadow_template.fx shader file.
Look at the first lines:




As you can see, the shaders requires 4(+1)textures to work properly, the name of these texture MUST end by: _D2, _D, _I, _N and _S.


2
Go to your Gamecore folder and try to find the folder named Blob, delete the .DDS file and replace the .PNG file by a transparent image file (in .PNG format, do a backup of the original first).
Note from Thraxas: You can remove the blob shadow without removing the file by adding "hideshadow=1" to the appear script.



3
Go to Texturebank\341 and look after a texture ending by _S (in my case, it is TF341_02_2_S.DDS), copy and paste it, then rename it TF341_02_2_I.DDS


4
Open FPS Creator, place the involved character on your map (in my case it's TF341_02A_2), then, do a right click on him and go to the effect line, then select the character_planarshadow_template.fx located at effectbank\ps_2_0\viral outbreak.


5
Test your map and enjoy.
(See attached (screenshot by Gamegore))

Please apologize my bad english, I'm French.

ELDORA Rocks !
Thraxas
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 13th Feb 2011 23:23
Thanks RelMayer,

You can remove the blob shadow without removing the file by adding "hideshadow=1" to the appear script.

A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.
RelMayer
18
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 13th Feb 2011 23:25
You're welcome (I've added your tip in the tutorial)

Please apologize my bad english, I'm French.

ELDORA Rocks !
The Storyteller 01
17
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 13th Feb 2011 23:48 Edited at: 14th Feb 2011 01:08
Nice Work.

And it's cool to see how one Model Pack's innovation inspires another one and vice versa.

Btw, has "Mad World" became the new stock tune for FPSC vids?

In case you find my grammar and spelling weird ---> native German speaker ^^
bond1
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 14th Feb 2011 00:55 Edited at: 14th Feb 2011 01:15
I didn't realize there was anything secret to "reveal" since I had already posted the texture requirements and shader instruction in the Viral Outbreak thread, and also last month's newsletter. The "hideshadow=1" command was also revealed there as well.

I know there's a lot going on with FPSC lately, so it's easy to overlook stuff.

Also, Lee has added an update to the forthcoming beta9 that will make it even easier to use the shadow shader, that automatically places the shadow correctly, without the user having to alter the shader values themselves! That means you'll be able to use a single shader for all characters, very cool.

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 14th Feb 2011 14:34
Here is what happens to me when I use the 341 with the Metro theatre... (see attached video)

I'm sure it is something I am doing wrong, so I need the get all of these new build settings under control.

Quote: "You can remove the blob shadow without removing the file by adding "hideshadow=1" to the appear script."

I think that is where I went wrong..trying to make the blob transparent.

   Conjured Entertainment

 WARNING: Intense Madness
KeithC
Senior Moderator
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 14th Feb 2011 14:46
There is no shadow for the weapon the guy is holding in that screenshot.

-Keith

defiler
17
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 15th Feb 2011 17:58
Wow that's cool, nice work!

Current Project: Lost Contact: Chapter 1
warstormed
User Banned
Posted: 15th Feb 2011 21:44
Quote: "There is no shadow for the weapon the guy is holding in that screenshot."


that is because the weapon doesnt have the shader I think.

I Am The Toxik One!
Gamegore1
15
Years of Service
User Offline
Joined: 1st Sep 2010
Location:
Posted: 16th Feb 2011 14:22
http://forum.thegamecreators.com/?m=forum_view&t=181656&b=21&msg=2161859#m2161859

This screen, is my screen for my new project. Robber.
warstormed
User Banned
Posted: 16th Feb 2011 19:29
Quote: "This screen, is my screen for my new project. Robber. "

That link just comes right back here. And there are no threads by you.

And i wish I had $60 right now. I need pack 52 and 53 lol. I need to ask around for some work lol.

I Am The Toxik One!
Thraxas
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 17th Feb 2011 05:14
Quote: "That link just comes right back here. And there are no threads by you."


RelMayer credits the screenshot in the linked to post as being made by Gamegore

A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.
warstormed
User Banned
Posted: 17th Feb 2011 05:36
Quote: "RelMayer credits the screenshot in the linked to post as being made by Gamegore
"

*facepalm*

I Am The Toxik One!

Login to post a reply

Server time is: 2026-07-01 04:17:59
Your offset time is: 2026-07-01 04:17:59