I arranged with my colleague, so I can reveal the method.
My english is not good, but I will do my best.
First off, remember you will need the model pack 52 (Viral Outbreak) shaders.
1
Go to ->
effectbank\ps_2_0\viral outbreak then open your
character_planarshadow_template.fx shader file.
Look at the first lines:
/*********************************************************************
CHARACTER SHADER FOR SKINNED MESHES - Diffuse + Illumination + Normal + Specular + Planar Shadows
//Uses 4 textures:
D: diffuse texture
I: illumination texture
N: normal maps
S: specular texture
As you can see, the shaders requires 4(+1)textures to work properly, the name of these texture MUST end by: _D2, _D, _I, _N and _S.
2
Go to your
Gamecore folder and try to find the folder named
Blob, delete the .DDS file and replace the .PNG file by a transparent image file (in .PNG format,
do a backup of the original first).
Note from Thraxas: You can remove the blob shadow without removing the file by adding "hideshadow=1" to the appear script.
3
Go to
Texturebank\341 and look after a texture ending by _S (in my case, it is
TF341_02_2_S.DDS), copy and paste it, then rename it
TF341_02_2_I.DDS
4
Open
FPS Creator, place the involved character on your map (in my case it's
TF341_02A_2), then, do a right click on him and go to the effect line, then select the
character_planarshadow_template.fx located at
effectbank\ps_2_0\viral outbreak.
5
Test your map and enjoy.
(See attached (screenshot by Gamegore))
Please apologize my bad english, I'm French.
ELDORA Rocks !