Try this code:
x = 100000
set camera range 1200000
make object sphere 1, 10000
make object plane 2, 2000, 2000
position object 1, 0, 0, x
positon object 2, 0, 0, x
do
sync
loop
This should display a sphere in the center of screen and a plain shouldn't be visible.. But it is?
It looks like when you change x from let say 1000 towards the 100000
first it works till 18000 then the plain starts to show through sphere? I think it's a bug with sorting..
My specs:
Windows 98 (2222)
DirectX 9.0b
P4 2.4 GHz, 128 DDR RAM, 16M Video
30 GB harddrive
Running in desktop full screen mode.
Please, help
Arseny