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Geek Culture / Got Halo

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OSX Using Happy Dude
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Posted: 10th Oct 2003 17:50
Got Halo today, and its great - much better than the XBOX version...


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Van B
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Posted: 10th Oct 2003 18:18
If you don't get 2 player co-op mode then it can't possibly be .


Van-B

Eric T
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Posted: 10th Oct 2003 18:38
theres no 2 player co-op????

I thought the were gonna set it up so you could do it through a LAN?

A Dream is a Dream unless it is Real
David T
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Posted: 10th Oct 2003 19:30
Cue monk music.

Quote: "I thought the were gonna set it up so you could do it through a LAN?"


I think that's the general idea. Releasing it without multiplayer would have been stupid!

c:/dos
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OSX Using Happy Dude
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Posted: 10th Oct 2003 19:42 Edited at: 10th Oct 2003 19:44
The PC version has multi-player of course; over a LAN or internet. Cooperative and possibly deathmatch style.
It also has extra vechiles, weapons and maps.
The Jeeps are a bit hard to control - but I suppose I'll get used to it.

Its the best thing since I started to program.


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Megaton Cat
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Posted: 10th Oct 2003 20:56
wish i had halo never even pl;ayed it once and want to see wat the hypes about.

although i am trying to save up for Unreal II right now.

My site is delyaed for the 250th time!
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then I must have missed the punchline.
Sup Rore
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Posted: 10th Oct 2003 21:02
Megaton, Unreal 2, frankly, Is horrific. Bland combat, useless weapons, poor story, moronic AI, and not really that great of graphics.

It got bad reviews too.

I'd wait a while untill the price goes down.
MushroomHead
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Posted: 10th Oct 2003 22:06
Quote: "Megaton, Unreal 2, frankly, Is horrific. Bland combat, useless weapons, poor story, moronic AI, and not really that great of graphics."


Not to forget, no multiplayer!
PoHa!84
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Posted: 10th Oct 2003 22:48
Yea. Go Halo. Halo rules all. I have x-box version, and the pc sounds even better since you can play against anyone over a LAN. + banshees in Multi! Woohoo!

Destroy you with my mind, I could!
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Megaman Zero
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Posted: 10th Oct 2003 23:26 Edited at: 10th Oct 2003 23:27
Yeah, HALO PC rules, ive owned it since it came out (I have had it on preorder since about a year ago.) It doesnt have coop play, but they may release it in a patch, it does have other team based multiplayer play, & that is really cool.

If you guys get a chance, visit my server from time to time, its called Elysium HG . HALO PC is worth the money that I payed for it, HALO XBox doesnt come close.

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OSX Using Happy Dude
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Posted: 11th Oct 2003 13:54
Need a pretty powerful card unfortunately - its could to do with the fact that I'm using a TFT screen (I'll try it on the other machines later), but even on my 5600 (in 800x600), it slows down a lot.


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Fallout
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Posted: 11th Oct 2003 14:04
Don't overly diss Unreal 2. It's not great, and lack of multiplayer is a crime punishable by a servere beating with a kipper, but the graphics are quite special, especially when you consider the viewing distance. And you get rag doll deaths, the ability to control a squad, and set up laser defense wires. Some of the weapons are very unique (grenade launchers with 6 different types of ammo). The storyline is weak (so weak, I can't even remember it) although it does have some saving moments, but the AI isn't that bad. The creatures might spend most of their time running at you, but they dive out the way of your shots and stuff.

Still, I'm not overly defending Unreal 2. It's missing a few key thing to stop it being a great game, but it's still not a bad one. It's a bit short (cos there're very few games I can be bothered to complete twice) but it's entertaining enough. I'd give it "Average".

Insiiiiiiiiiiiiiiiiiiiiiiiide!
OSX Using Happy Dude
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Posted: 11th Oct 2003 14:46
Unreal 2 was quite good, athough the ending was sad.

Looking forward to Unreal Tournament 2004 - hopefully the vechiles will be easier to control than in Halo.


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Shadow Robert
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Posted: 11th Oct 2003 15:44
Unreal2 was quality ... fantastic engine and actually one of the few compelling stories - though was a bit too short and unfortunately only UT2K3 actually uses the engine the way it should've been in Unreal2.

Halo is awesome, i do have 2 gripes with it - firstly the processing power needed, minimum system is 800mhz CPU w/GeForce2 (requires 2nd Generation TnL) and by 800mhz what they really mean is 1.2Ghz P4 or AthlonXP.
Second gripe is they changed the game models, and frankly they seem lower quality than the XBox ... could just be me i suppose but the soliders look like they shaved a few hundred polys.

That said, its still an outstanding game with enough features over the XB version to warrent getting it again
plus there isn't quite anything like the precision of the mousie/trackball
With HL2 delayed until April and UT2K4 another 2months off, Bungie has certainly lucked out with a free market atm

las6
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Posted: 11th Oct 2003 19:12
yeh, been playing it for a week or so. Very nice.
But the conversion sucks. I mean, it doesn't really look That good and it is Slow. Not slow as gta slow, but still slow.
And when I say slow, I mean slow compared to the gfx you get.
besides, many of the modern shader effects are way overdone. Bump mapping for one.

Still, love the gameplay after I set the specularity off.

Megaman Zero
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Posted: 11th Oct 2003 19:59
They did change the game models, #1 the alpha map isnt as brilliant anymore, & #2 they did lower the polycount from its orriginal state.

As for the system requirements, I can barely run it on my 1.4ghz AMD Athalon GeForce 2 machine, but I think its because both my processor & video card are shot (or close to it.)

Also, multiplayer play is fun, but you can barely run 4 players on my DSL/Cable connection, they call it low, but its supposed to be average.

Zero (Formerly Shadow Guyver)
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MushroomHead
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Posted: 11th Oct 2003 23:41
So who's running servers? I got mine today, will install it later.
OSX Using Happy Dude
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Posted: 12th Oct 2003 03:09
Not me...

The only problem with Halo so far (aside from having to use a 800x600 graphics mode) is that the vechile collision detection is poor when checking against the scenery - its so easy to get vechiles stuck in walls, buildings etc.


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Shadow Robert
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Posted: 12th Oct 2003 03:14
lol reminds me of Hidden ad Dangerous
though you can tell it was converted rather than using the PC base that was already there ... personally i hate conversions, if your translating a game you rework parts of the engine to match - what i think went down was they took the XB version, added a few graphic level options and lowered some poly counts to compensate for the less specific setup.

wonder if it played fine on a P3-733mhz w/nForce Board w/PC2100 DDR 128mb w/GeForce3 Ti hehee


Ian T
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Posted: 12th Oct 2003 03:50
I can't believe they lowered polycounts on a Xbox-PC conversion. Sure, you can't guarantee that the average end user is gonna have a GF3, but a good deal of them will have cards of that quality or better, and it's an insult to the fan base the game already has... tch tch.

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Megaman Zero
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Posted: 12th Oct 2003 05:59
@ Raven

HALO was actually supposed to be released on PC before Microsoft bought out bungi, so when that happend, they transfered the code to XBox & kept the stuff for HALO PC. In fact, you could say, they toned down the content for XBox rather than PC.

I host a little lag server, but I can only let 4 people in the room to get little to no lag, & they all have to be on DSL/Cable.

Server name is Elysium HG, you can join when you see it or not. Just be sure to put up with guys who are really good & have been kown to beat XBox tourmament winners.

Im going to go play now actually, join if you can.

Zero (Formerly Shadow Guyver)
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Shadow Robert
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Posted: 12th Oct 2003 06:21
Megaman i know the history... only what was released to the PC isn't the original version, its the rework of the XB version.

seems totally stupid to me but thats publishers for ya

Megaman Zero
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Posted: 12th Oct 2003 07:27
Hmmm, all this time, I thought that they were about to release it, then were contacted by microsoft & just stored it in their libraries for use at a later date.

Zero (Formerly Shadow Guyver)
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Shadow Robert
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Posted: 12th Oct 2003 07:51
probably still is... but for some inane reason Gearbox were contracted to convert the XB version to the PC.

sometime Mircosoft truely baffles me to what they're upto

OSX Using Happy Dude
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Posted: 12th Oct 2003 16:20
Wonder if Halo 2 will come out on the PC?


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Shadow Robert
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Posted: 12th Oct 2003 16:55
Being made for all console formats this time, so my bet would be yes

but obviously comming out on the Xbox first...
you know what worries me are the next generation.
Nintendo in particular, as thier deal with ati really has me wavering in if i'll even want their new one.
Might seem a little petty, but i flat outright don't like ati - thier business tactics, how they support thier developers, how they support thier customers, and quite frankly i hate the Radeon series.

Didn't used too, not until this whole "GeForceFX" bashing crap ... until that all started i barely knew much less cared about the Radeons, alot of gamers had them - i had a few cause you need a few cards from everything. But there was never anything "special" about them... just hear gamers in AAO or JK2 sit there talking about them, how they were fantastic - always some idiot with some pissant card like SiS 6326 or SavagePro. But still thats all it was, like it's good but hardly ground-breaking.

yet within the matter of 10months the Radeons have gone from being a good rival to GeForce, to somehow being the best thing since the Voodoo.

and now Nintendo are a part of that
bad enough we don't have rareware anymore!

Preston C
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Posted: 12th Oct 2003 17:18
Quote: "and now Nintendo are a part of that
bad enough we don't have rareware anymore!
"


Who cares about that stupid bear and squirrel, I'll run em over in my dads Jetta.


Shadow Robert
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Posted: 12th Oct 2003 18:50
Rare were far more than just Banjo and Conkers ... may i remind you they made undeniably the best Console FPS of all time,

Goldeneye

MushroomHead
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Posted: 12th Oct 2003 22:33 Edited at: 12th Oct 2003 22:35
Right, installed it today, played it and I think it's rubbish. I can't imagine what the fuss was over, maybe 4 years ago it might have been a class game but the gfx look very outdated. The only thing good about is multiplayer, which is not too bad. Back to AVP2 now ...
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Posted: 13th Oct 2003 00:29
No, the graphics dont look outdated, especially the jeep graphics.


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Megaman Zero
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Posted: 13th Oct 2003 02:55 Edited at: 13th Oct 2003 02:57
Radeon 9800 serries (I think that was it,) is what I am going to use in my new PC. I have multiple friends who say not to use the 9600 or 9500 serries, because they werent too good & they werent as powerfull as they say.

HALO PC single player isnt too good, & the only good thing I ever liked about HALO Single player, was coop play through single player levels. HALO PC Multiplayer is actually the only thing I play.

As for the graphics, that is pretty good graphics level for todays age, its higher than that of games like CS & around the same as Rainbow 6: Raven Shield. There is an alpha map, but its not seen a lot of the time, its only shown if some kind of light hits the player, a larger light if you really want to see the reflection. Cars dont reflect that much though.

As for HALO 2 going to the PC, it may, & it may not. There was some talk in bungi about possibly making all HALO games for the XBox only, never to be ported to another system, but the general public never got any official word on it.

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Shadow Robert
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Posted: 13th Oct 2003 05:42
Quote: "Right, installed it today, played it and I think it's rubbish. I can't imagine what the fuss was over, maybe 4 years ago it might have been a class game but the gfx look very outdated. The only thing good about is multiplayer, which is not too bad. Back to AVP2 now ... "


Halo's graphics aren't outdated, even on the lowest settings - however you do miss out on one HELL of alot, especially if you don't have a Shader 1.1/1.3 capable card.

On my AthlonFX-51 w/GeForce5900 ultra the game plays and looks a damn treat at 1600x1200x32 full graphics FSAA8x AF8x

las6
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Posted: 13th Oct 2003 12:17
uh. You're so wrong with that comment.
Halo looks really crappy and outdated if you have older gfx card. Geforce 2 titanium for example... looked way more crappy than my radeon 9000. And that supports only 1.4 shaders.

Van B
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Posted: 13th Oct 2003 13:59
one thing I've noticed with Halo is that a lot of people hate it when they first play, it takes a little getting used to, and the jeep control can be confusing. But play it for a few hours, at least until you get the first jeep, and have some fun with it - the jeep control makes perfects sense once you realise exactly how it works, the game has to sorta draw you in before you get totally into it.

IMO, the X-Box will always be better for co-op games because people want to play on big TV's and have there mates round - I don't think the PC version of Halo will capture the essense at all, it'll play just like any other FPS because you don't feel like you have backup. For example, when myself and my buddy play it, we have each others back, we watch for ambushes, back each other up, are sensible with powerups and weapons, it's a bonafide co-op enhanced game. Most people would agree that co-op mode is a lot more fun than single player. That's why I think the PC version has lost some of it's gleam, co-op is a major part of Halo's charm.

I mean, how many other FPS games have followed suit? - There's even a 4 player co-op FPS, can't remember it's name, but Wolfenstein on the X-Box and R6:Rogue Spear both have co-op modes. This may sound daft, but if a game has a co-op mode I'll usually buy it without even reading a review, because I know I can play it alot more freely, the way I like, sometimes it's fun to wreck the place in Halo, or tease the zombies into traps in Wolfenstein, co-op modes make this sorta tomfoolery more fun.

My bet is that Halo2 will be the best X-Box game ever, just like it's daddy.


Van-B

PoHa!84
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Posted: 13th Oct 2003 21:24
Quote: "I mean, how many other FPS games have followed suit?"


Err... Perfect Dark made co-op mode before Halo. They also had an interesting counter-operative mode. All together, I think it was better than Goldeneye. Well... alright. It kinda WAS Goldeneye, but it had better weapons, story, and a better multiplayer. Rare's best game I think.

Destroy you with my mind, I could!
. Cool, he is. Play his games, I do.
Shadow Robert
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Posted: 13th Oct 2003 22:14
Quote: "uh. You're so wrong with that comment.
Halo looks really crappy and outdated if you have older gfx card. Geforce 2 titanium for example... looked way more crappy than my radeon 9000. And that supports only 1.4 shaders."


http://www.forumplanet.com/3DActionPlanet/halo/topic.asp?fid=4554&tid=1184321

i rest my case

Van B
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Posted: 14th Oct 2003 11:21
Yeah, and Armourinesroject SWARM had co-op on the PSX, as did several other games before it - I was talking about recent games on recent consoles .

Not that I dislike the N64 of course.


Van-B

Shadow Robert
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Posted: 14th Oct 2003 11:33
unfortunately the N64 couldn't quite handle multipler in Goldeneye or Perfect Dark... don't get me wrong you could have some fun and frantic gameplay, but when you started to use the rocket and grenade launchers it used to slow down something chronic. PD also had that wall gun, which also caused slowdowns.

Co-op is hardly anything new, though ... i think only Halo has really seen it actually finally being used properly. Before it was just a case of you'd have another person and another gun.
Halo saw it being used for the first time collectively where everyone could take on a role like TFC or DoD only you were all the same type of soldier you could just swap between what you could do on the spot
But then Tribes2 was the first to actually achieve this just not in a co-op SP mode

mog_squad
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Posted: 14th Oct 2003 21:01
id rather wait to buy halo when the price drops. its still 50$ in Utah...

DONT @$#%#@$% MESS WITH ME! I'll kupo your @$$!
OSX Using Happy Dude
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Posted: 15th Oct 2003 00:42 Edited at: 15th Oct 2003 00:44
Finished Halo - 2 days longer than usual (thats because it was slightly harder than average). No cheating, of course.

I do think the story got a bit lost when The Flood arrived. After all, The Covenant realised that the weapon they had activated (or was it the captain?) was dangerous both to themselves as well as humans, so why didn't they agree on a truce (even if it was temporary) so both sides could destroy Halo ?


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Newbie Brogo
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Posted: 15th Oct 2003 02:11
i like halo XB version... i like the coop play, plus you dont really have to worry about video cards, lagg, space, by the way, how much space does halo PC take up? how much to save 1 game? or 1 profile? i'm just wondering, my friend is thinking of it and his computer is kinda... bad.. in space at least..

You did what? For who?! For how many jellybeans?!?
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Posted: 15th Oct 2003 02:17 Edited at: 15th Oct 2003 02:18
All my saved files (I presume its all checkpoints) + the few extra I did, comes to 22.5Mb

Halo itself takes up 1.4Gb


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Wiggett
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Posted: 15th Oct 2003 03:53
my friend got halo pc and was gonna get me a copy but he said cant play online with the copy so i said get stuffed :/. halo single player is one of the blurstest games ever. not as bad as unreal 2 but . Graphics wise, well it wont be anything too flash unless you have a buff video card + pc. COnsidering both of mine suck bells atm im in the poo. But today im looking at buying some new parts just so i can get a computer that works. Anyway as for
Quote: "sometime Mircosoft truely baffles me to what they're upto"

it's called monopolizing global markets (now i sound like a hippie )

And also raven you said that halo2 will be across all platforms, did that mean that it will come to cube aswell? or just xbox and pc. And also converting xbox code to pc code isnt hard, they are both made up of the same parts.
i prolly had mroe responses to some of the other threads buti cant remember them at this time, huru.

MushroomHead
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Posted: 15th Oct 2003 12:59
Quote: "halo single player is one of the blurstest games ever."


My thoughts exactly, however multiplayer is ok (although not as good as Chrome's), beware though I have noticed cheaters online too. As for the rubbish gfx, I was previously playing it on the old PC (has a GF2 MX 200) as the new PC's hard drive went kaput, new drive arrived yesterday so been installing Win apps all day ... will install Halo again later this evening and re-try.
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Posted: 15th Oct 2003 15:57 Edited at: 15th Oct 2003 16:00
Nothing wrong with the single player. Some checkpoints aren't in the correct place, and in several places it was more irritating than challenging, but aside from that its great fun, especially the mad dash to get off Halo on the last level.

One other thing - I noticed the destruction of Halo wasn't that earth shattering (no pun intended) - it just broke it in pieces. Surely that should have been more impressive.

And doesn't anyone else find Cortana irritating ? And what does 'upspin' mean ?


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Darksyde
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Posted: 15th Oct 2003 16:17
maybe its a reference to spin up and spin down, like in electrons



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Posted: 16th Oct 2003 02:07 Edited at: 16th Oct 2003 02:11
Yes, the Jeep controls are a pain - whoever designed the control method must have been drunk at the time... It should really grip the surface like the car from Spy Hunter, and lot side around like it did.

The Banshee is great - as I want one, I'll have to find a local Covenant invasion force and see if they've got a spare one...

Wont be playing it again properly (cant be bothered) until I can find some cheats (then I can see the extended ending movie).


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Shadow Robert
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Posted: 16th Oct 2003 03:01
Quote: "it's called monopolizing global markets (now i sound like a hippie )"


yeah but it isn't like Microsoft to remake something that was already made ... usually they take the shortcut route (hell thats why we have MFC in windows!)

seems very odd they'd of actually paid a dev team to work for a good year on converting this putting them out alot of cash - when they could've had them working on something decent, like perhaps the next bond title for the XBox (nightfire was alot of fun )

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Posted: 16th Oct 2003 15:08 Edited at: 17th Oct 2003 19:25
Microsoft works in mysterious ways...

As long as Halo 2 isn't blocked from having a PC release, I dont mind what they do.

Notice that no-one has replied to one of my previous posts with regards to Master Chief & The Covenant teaming up.


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Shadow Robert
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Posted: 16th Oct 2003 15:13
not sure about the PC release, just know that its comming out on the XBox, Nintendo2 and PS3 ... just like Doom3 and Half-Life2
might checkout the bungie site see if i can't rustle up some news about it

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